Dragon's Crown Review | CoPlaNet

The beat 'em up meets the looting extreme

The world of video games today, as in all fields of entertainment where the money is flowing like a river, is divided into big fish and small fish (fish and independent, but that's another story.) As well as in film and music, lots of money and a lot of publicity are not necessarily synonymous with high quality. May God bless AAA titles, mind you, no one wants to stop playing Assassin's Creed, Halo and Uncharted, but we also need more, right? To come to the rescue then those small developers are able to churn out niche jobs, who do not seek success in millions of copies, but the satisfaction of the players. Vanillaware is without a doubt one of those studios. Firm supporters of the 2D quality much more polished production indie modern media, have behind games like Odin Sphere for PS2 and Muramasa: The Demon Blade for Wii and as a publisher Atlus. Their latest work, reviewed here, is the culmination of many years of work and many ideas, not inclined to follow the crowd and, for this reason, only ...

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