Chesley Oxendine takes a look at the boss fight: epic battles of the past, the state of the trope today, and the mechanics of what goes into a good fight without being cheap.
Realism and real-time. You go for realistic graphics in real time, you can't have a good morph scene. Also laziness.
If you go for realistic graphics in real time you can't have a good morph scene? Um, god of war 3 and ascension would like a long word with you.
God of war isnt realistic,it has realistic graphics but not gameplay,games like uncharted,the last of us or battlefield which are grounded in realism is what hes talking about,lets be honest they had some pretty boring boss fights because its hard to make a great boss fight in a realistic game,but games like prince of Persia,devil may cry,mgrr,bayonetta,sly,etc...h ave some pretty cool and interesting bosses because they arent realistic.
Yep. Plus, if they do too much of that, people are going to call "scripted" boss fights on them. As if they knew what the word meant.
Dark Souls and Rising had great bosses. Not much games do them nowadays
LOL it's always amazing how people just immediately go to laziness
Square's been guilty of it for years. Ever since they had the "active" four characters in a ten party group, and having you fight and "kill" the same boss several times with them just running away.
Hahahahaha Dark Souls. I felt like such a cheap bastard sword plunging the Capra Demon to death. Then I looked up a FAQ a few days later when dealing with Ornstein and friend and I see the plunge method was an acceptable means of killing the Capra Demon. In a normal game that would be considered an exploit. In Dark Souls, merely a fitting solution.
The last modern game that had a final boss that had me so focused was Twisted Metal PS3. Also Dark Souls.
Been playing The Puppeteer over the weekend... it has really good boss fights in just about every level.
I love how the levels/scenes change so frequently in that game. Each boss fight is so varied from the next...and it looks great too!
I'd say the strongest boss fights I've seen recently were in the otherwise mediocre Arkham Origins. Each boss had their own style and felt like more of a test of skill than a dude with a ton of health.
boss fights used to be the highlights of games now there just a footnote. bosses should require strategy and suprises. Also a final boss especially should offer a challenge but a fun one.
That's why you need to try YS 7. It's challenging and fun.
I thought FFXIII had a great boss fight, despite only having 2 forms. Hard but fair. You can't just go all out Commando on that boss. You gotta buff, debuff, and go Sentinal when it brings out its devastating moves. When you get to the final form, it can OHKO your whole party. You gotta use Sentinel on your whole team before that move happens, and even then, the move still hurts your party to critical health, and you gotta quickly heal and buff everyone.
While I hated FFXIII myself. The boss fights were very good and showed how good the battle system 'could' be if you weren't forced to fight through legions of repetitive ones.
the " cinematic experience or gtfo" trend kicked in.
Yeah, i think the ''Cinematic'' experience plays a large role here. It kinda makes the boss fights feel meh across the board, because of the limited thinking devs are doing with it. I prefer a boss without QTE's for example, so it's a straight up fight untill the end without interruption. Games like Devil May Cry were great for this (the old games). Sadly, i think that high paced action genre is dying, because we all know which direction Capcom went with DMC.
I don't mind qte's as long as they don't directly impact the fight untill a finishing scene or a stage transition. Wonderfull 101 was pretty nostalgic with its final boss having multiple stages to the point where you go "holy shit die already" like the old days.
You all should try YS 7. All boss are insane! Especially the final boss that had 4 final form and it kick my ass A LOT. I beat the final boss in 5-6 hours (more or less) in normal diff, but i don't know what kind of hard in hard / nightmare diff. And the moment i beat it, i'm screaming like a beast. Yes, it's very satisfying to beat all boss in Ys 7, especially the final one. Here's the video for YS 7 final boss: http://www.youtube.com/watc... YS (and The Legend of Heroes) need more recognitizion from western gamer.
anyone try to fight the final boss in Etrian Oddysey wow hes hard! Requires all the party members be on top of there game.
How about the end of RE5 where you had to fight Wesker fricking 6 times or even more (can't remember) or RE6 where you had to fight that guy who changed into a dinosaur, a fly and all sorts of other sh&t. But nothing beats those old Square RPG's where the final boss would constantly change into something harder.
Still some left out there. Nintendo games always have great bosses, Zelda, Metroid, hell Kid Icarus had a killer boss fight every level. The Last Story had that crazy transforming last boss as did Lost Odyssey, both from Mistwalker. Xenoblade, Demons souls, Dark Souls, MGS, RE, KH DDD, and the Ninja Gaiden games all shined. Really I see it as a Japanese thing. They really know boss fights. Its rare for western games to do boss fights well. GOW is one of the few I can think of that had really epic boss fights, particularly 3. Gears also had good bosses, Castlevania LOS did too, Arkham games, and a few others.
Arkham Origins had e best boss fights of recent game releases. They were well executed and varied. You could just button smash, you had to change up your technique throughout the fights. Ninja Gaiden had crazy boss battles. The problem is that nowadays most gamers are weirdos who don't like working for a victory. They want everything handed to them and complain when they lose, or if a game is too hard. It's supposed to be hard, the challenge is what makes it exciting. Imagine watching a boxing match where one guy just jabs the other guy all twelve rounds to victory. Wouldn't b fun right? Well that's how most games are nowadays. Look at that stupid game Assassin's Creed. Perfect example.
Best boss fights, my list: Okami Viewtiful Joe 1 & 2 God hand Bayonetta Vanquish MG:rising No more heroes 1 & 2 Shadows of the damned Killer is Dead conker sin & punishment games and some old school shmups, like Mushihime sama, Ikaruga and other bullet hell games cant remember now more :)
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