TechRadar:"On balance, Xbox One games won't look quite as good as PS4 games. However the difference is not going to be complete earth shattering. It will be relatively subtle. The PS4 will look that little bit sharper.
In that sense, you probably know who you are already. If you're a sucker for super-detailed graphics, there can be only one choice. PS4. For everyone else, it's a more marginal decision. But make no mistake. Whatever advatnage PS4 has at launch, it will largely maintain for the life of both consoles."
Games Asylum: "Well, this is uncanny. This school management sim bears a startling resemblance to Two Point Campus, especially when it comes to planning and decorating rooms. Be sure to add a window and a radiator, along with a plant or rubbish bin. Indeed, certain aspects are almost identical – it’s just like revisiting Two Point Campus, only something is…off. It’s the visual style that leads to the uncanny valley feeling, using a low-poly PlayStation/Saturn aesthetic. An odd choice, considering the 32-bit consoles didn’t have a great amount of management sims. The PS1 did have Theme Hospital though – with Two Point Hospital being Campus’ predecessor, so we guess we can give it a pass on its artistic intent."
I almost bought this yesterday lol. Then I remembered I have 1000 games I need to play and I would probably touch this once.
According to a well-known Spanish leaker, the Crash Bandicoot N. Sane Trilogy will be available on Game Pass next month.
Abathor delivers a rollicking hack-and-slash adventure for fans of the genre, and it's co-op thrills can't be denied.
Asking people to pay $100 more and be sub-par in power and graphics from the start is not a good way to start I'd say. The X1 should have already been dropped to $399. Just to be fair and the same cost as the PS4.
Like the commend on the artical where someone still believes the cloud is going to make a massive difference. Without forcing everyone to be online now the cloud can only be used for online games. And in those instances can only be used for offloading things like AI calculations which could be interesting I agree but the graphical power difference will never be bridged by the cloud. If we are seeing the resolution differences we are seeing now due to the internal memory bandwidth differences when talking about speeds between 1 and 2 hunderd gigs per second how on earth can the cloud be used over an internet connection thats a couple of megs?
Ive said it again and again but here goes...
The cloud can only be used for non-immediate CPU tasks. Examples would be AI dessision making (i.e. where should I run to cover). But then you have to consider what if there are network issues, the game and the experience will go to the pan. Devs might test this but will ultimatly realise the only practical use is for server side world events in multiplayer games. A good example would be something like the enemy AI in an online based co-op game (thinks destiny).
Really the cloud is just a more reliable and more scalable version of existing servers. In 2013 I would expect any online server to be based on a virtual scalable platform anyway! Buzz and marketing.
May as well ask what is the difference between a Bugatti and a Prius!
I agree with @Badlypackedkeebab but the truth that needs to told is the advantages in hardware are apparent this early on what happens when they start using the gpgpu, really its not in the xbox1 @all. The could is marketing bull but gpgpu is real. They talk about it on review tech usa /and on redtechgaming its the real thing
Graphic differnce don't matter anymore now people. Didn't you get the memo? I sent it to everyones fax