210°

How Daydreams and Videogames Can Make Us Confident In Real Life (Yes)

In the realm of video games, the level of challenge and reward rises proportionately with a gamer’s skills; moving forward always requires concentrated effort, but the next goal is never completely out of reach. This contributes to what author, futurist, and game designer Jane McGonigal calls “urgent optimism”: the desire to act immediately to tackle an obstacle, motivated by the belief that you have a “reasonable hope of success.”

HighResHero3925d ago (Edited 3925d ago )

Decent article with some valuable information. Though it's a little bit flat and nothing many of us aren't already entirely familiar with.

GentlemenRUs3925d ago

I use Dreams and Daydreams to design levels for games which I think would work out nicely...

And it does ;)

Ripsta7th3925d ago

I dnt think this is acuarate. The only thing i beleive will boost your confindence is going out and socializing, forcing yourself to talk to people.but when you have a job this is much easier as everyone just talks to eachother out of boredom lol

thehobbyist3925d ago

Confidence is a matter of self perception not an accumulation of socialization.

Dante813925d ago

The only thing that will boost your confidence is either being good at shit or massively ignorant, or both.

Ripsta7th3925d ago

Well a video game wont boost your confidence thats forsure, it gives you a sense of acomplishment but thats about it

BrianSharon3925d ago

Does a story like this require an infinite amount of hardware tags? It this not what the Culture tag is specifically made for?

30°

Fallout London crashes hit fans but early impressions are positive regardless

Fallout London hasn't exactly had an ideal launch—crashing issues have been reported by players—but overall reaction is still posititve.

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videogamer.com
50°
7.0

Let’s School review - Games Asylum

Games Asylum: "Well, this is uncanny. This school management sim bears a startling resemblance to Two Point Campus, especially when it comes to planning and decorating rooms. Be sure to add a window and a radiator, along with a plant or rubbish bin. Indeed, certain aspects are almost identical – it’s just like revisiting Two Point Campus, only something is…off. It’s the visual style that leads to the uncanny valley feeling, using a low-poly PlayStation/Saturn aesthetic. An odd choice, considering the 32-bit consoles didn’t have a great amount of management sims. The PS1 did have Theme Hospital though – with Two Point Hospital being Campus’ predecessor, so we guess we can give it a pass on its artistic intent."

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gamesasylum.com
montebristo25m ago

I almost bought this yesterday lol. Then I remembered I have 1000 games I need to play and I would probably touch this once.

50°

"Can we get a redeploy option? Or a killzone?" Helldivers 2 players want this change

After being forced under the map with no way to escape, Helldivers 2 was an option added to force respawn so they can get back to action.

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videogamer.com