"Gone Home is special. A creation designed to grasp the industry and its fans by their collar, and show them how a mature and painfully honest story should be told. While some games are set in fantastical worlds, such as a floating city or an apocalyptic world, Gone Home prides itself on its simplicity and intimacy. And like any good novel, Gone Home’s strength is the way it rewards people once they uncover and solve the game’s many metaphorical and clever puzzles. It isn’t fantastical by any means, nor is it complex mechanically, but it is immeasurably genuine."