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Interview: Mojo Bones on Bringing Siesta Fiesta to the 3DS eShop and Venturing Beyond Smartphones

NL - "While much recent attention has focused on titles on the way to the Wii U eShop, we shouldn't forget that the 3DS store has a prominent role to play in the coming months and years. We've gradually seen the library grow, with plenty of developers using the portable system as their point of entry into publishing on Nintendo hardware."

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nintendolife.com
50°
8.0

Impact Winter Review - Invision Community

Welcome to the world of Impact Winter from UK Indie Developer Mojo Bones and Published by Bandai Namco

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invisioncommunity.co.uk
60°

Impact Winter: Interviews with Mitch Murder & Mojo Bones

Gamereactor put some questions to musician Mitch Murder and Impact Winter designer Stuart Ryall.

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gamereactor.eu
2574d ago
30°

Interview: Impact Winter – Survival meets Adventure | Gameplane

Gameplane: "There are many promising survival games waiting for us this year, however, most of them focus on surviving only. In Impact Winter the single player experiences a story with survival mechanics, that help us through 30 days in a post-apocalyptic world, doomed by an asteroid. We talked to the developer, Mojo Bones, who answered our questions about the game and its development."

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gameplane.de