Assassin's Creed Black Flag: Next Gen vs. Current Gen – Feature Breakdown

Assassin’s Creed IV's release on next-gen consoles has been anticipated by many gamers eager to play the new adventure with a pirate theme, but what exactly can next-gen adopters expect from the new technology and the title release on PlayStation 4 and Xbox One?

Read Full Story >>
The story is too old to be commented.
patsrule3161817d ago

They actually said "The next generation experience is turning out to be as much hype as HDTV was. Just exactly how much difference can you really notice, side by side? "

THe difference between SD and HD is HUGE! I can'r believe they thought HDTV is hype.

quaneylfc1817d ago

Surface reflection dynamics are intensified on glass surface and ocean surface to give crisper reflections of image.
Volumetric fog is rendered separately across locations and will be affected by lighting conditions in each locale.
Dynamic foliage will denser and visible from a greater distance.
Rain and wet surfaces use independently lit particles to create 3D rain. Wind will affect rain motion and direction.
Parallax Occlusion mapping will make objects smoother.
Lighted particles with smoke from cannon fire lit up over distance, such as ships battling at night.
Motion blur is noticeable while playing and differing effects can be applied to the visual perception of the gamer.
Texture mapping is performed at higher resolution. This just means smoother images with softer edges.

MrFit1817d ago

I don't understand the point of this article. The writer is complaining that the current gen ports look better on the next gen systems? What does he expect? He wants ports to be groundbreaking? The games programmed specifically for the systems take more advantage of the hardware (As evidenced by the 1st party exclusives so far)