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Which of Battlefield 4's technical advances was hardest to pull off? DICE explains

Running real-time water physics in Battlefield 4's multiplayer was the toughest technical trick to implement, in the estimation of DICE's creative director Lars Gustavsson, of whose exploits you can read in the new issue of OXM, on sale now.

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dirigiblebill1847d ago

Hmm, waves with latency. Imagine the ragequits.

SKYVVLKR1846d ago

Kind of off-topic but I'm creaming my pants at the thought of how the next Mass Effect will look on the Frostbite engine.

Jovanian 1846d ago

Oh mass effect 4 is on frostbite? is that confirmed?

if so, its a very welcome improvement to whichever engine they use for mass effect 1-3 which is extremely basic

SKYVVLKR1846d ago (Edited 1846d ago )

I'm pretty sure all EA games will be running Frosbite and all EA Sports games will be running on Ignite.

Edit: and yeah, it ran on the Unreal Engine. Go figure.

Plagasx1845d ago

Water is always hard to pull off. Especially if it's as dynamic as BF4's.