GI:Ready At Dawn created some of the most visually impressive handheld games ever seen. The PSP titles God of War: Chains of Olympus and God of War: Ghost of Sparta astounded fans by not only feeling like their console brethren, but looking remarkably close to the PS2 titles. Ready At Dawn pulled off the feat with its combined technical and artistic chops. With Kratos’ universe behind them and the creative floodgates open, the developer is free to flex its artistic muscle with its brand new PlayStation 4 game, The Order: 1886. Ready At Dawn created its alternate version of 1880s London by visiting the iconic city, researching the era’s garb, and taking an exotic, yet grounded, approach to its creative weaponry. We spoke with Nathan Phail-Liff, art director on The Order: 1886, about creating the art behind this stunning next-gen world.