Takedown: Red Sabre review | PCGamer

PCG - "My allies and I creep through a terrorist-infested office block, eyes on each other’s backs, every possible sightline covered. After a brief, clinically precise shoot-out down in the car park, from where we chose to enter the building, we haven’t seen another enemy for some time. Enemy layouts are randomised in Takedown, so while you always know what to expect, you’re never quite sure when to expect it."

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