Facebreaker: Gameplay Conception

Greg Juby, the Art Director for FaceBreaker, writes:

"I'm Greg Juby, the Art Director for FaceBreaker, and today I'm going to tell you a little bit about the design of the characters in the game, the conceptual process we went through, and hopefully answer the question, 'What the hell were they thinking?' It feels good to be finally talking about this thing after having lived it for almost two years. It's amazing to see it all coming together and have our crazy ideas come to life. I still can't believe EA let us make this game the way we did. When Trey Smith, the Creative Director, and I were sitting at the drawing board working out what 'Fight Night Big' (that was the working title back then. I'm glad it changed) would look like, who the characters would be, and where and why they were fighting, we regularly said to each other, 'There's no way they're going to let us do this.' But to their credit (or insanity) they did."

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