There's been some consternation about the file size of next-gen games since Sony's UK boss told Eurogamer that Killzone was "cracking on for 50GB" and Nividia suggested that the PC version of Call of Duty: Ghosts required 50GB of hard drive space. (Infinity Ward has now reduced that to 40GB.) With the new consoles moving towards digital delivery and servers struggling to distribute titles like GTA5, how would our poor internets and hard drives cope with all that data? And why is Killzone so big in the first place?
GB: "Say what you will about the state of the industry, but even as games evolve, their graphics remain a key aspect. Even some of the biggest flops this year sport some gorgeous visuals, as publishers and developers push the boundaries of what’s possible, pouring years of time and money into their work."
Quantum Break and Ryse are two that I was really surprised did not get an FPS boost option when played on the Series X|S. when i started playing both on the XBO, I thought they are both good, but after playing them also on my steam deck (in 60fps) I just cant go back and play the base games on XB. They really benefit from that faster frame rate.
Driveclub is another i wished had a HFR mode on PS5.
Most games this gen are the exact same except now we get faster loading through SSD and a res and fps bump. Graphically not much has improved, hell most last gen games are being relabeled and resold as “remastered” with the aforementioned updates.
I haven’t seen or played anything on either platform that couldn’t be run on last gen. Guess the law of diminishing returns is really showing itself these days.
Smh another reason why graphics haven't improved that much is because most devs too caught up on cross gen. Ps4 was/still a dope console but time has moved on we're halfway close to a ps6 reveal and devs still will be making games on last gen in 2025. Then theres Microsoft purposely got the Xbox series s that causes more devs to try to pull strings as much as they can smh. It's a mixed bag of stuff, the only ones I see pushing hardware is sonys studios and even some indie games look better
Hugely disappointingly, it seems that Guerrilla Games, developers of the Killzone and Horizon series, may be done with Killzone for good.
1 was fine, overhyped as a " halo" killer
2 was a graphical beast at the time, and felt heavy
3 was good a refinement of 2 but not much else. weird audio issues environment were to quiet
shadow fall was pretty but bland
I dont mind if someone else takes up the mantle for the KZ franchise. We are several years removed from the first game. It certainly could use a remake to gauge interest in the rest of the series. I know it has its fans... Im thinking of how a proper reboot can rekindle that old dormant flame and bring in a new generation of fans in the process.
Would like a new IP before Horizon 3. Just because games take so long to make these days.
It's been 10 years since Killzone: Shadow Fall arrived for PlayStation 4 early adopters, and there's no sign of another sequel.
Sadly it was dumped by Guerrilla to focus on Horizon games only. Mainline, VR and Multiplayer.
I loved the KZ2+3 campaigns and MP in 2. There could be so much more done with the franchise. Horizon although good, I wish they'd go back to this wonderful IP. Take a break from Horizon please.
I think Kill Zone would do great in Sony's LS push. As well as MAG reboot and bring back Resistance into LS.
Killzone games were so polished. The gameplay was just simple joy. MP was one of the best experiences.
I remember KZ3, just staring at how awesome they animated the water and then getting wasted because of it.
Dang, the graphic are incredible. KZ is by far the best looking games I've even seen.
Most games this gen will be 20+ gbs.
Playable after a 7.5gb download. Thats still a lot.
Ive been curious just how small that 'play after only downloading small portion of the game' would be.
I can remember not too long ago arguing with a couple of idiots about Blu Ray 50 GBs not being big enough for next gen. One guy claimed model complexity and texture size did not impact disc storage. You throw in 1080P video and 24bit 48-96 KHZ sound and suddenly BR 50 GBs seem like DVD9. I don't know if Sony and MS can allow 120 GB Blu-Ray disc to be readable via software/firmware upgrade. If so optical storage won't be too bad within the next 5 years because I will hate to download 50 plus GBs on my decent 25 mbps internet connection. Not to mention my 250 GBs cap my ISP put on me per month.
External Hard Drive support is a MUST for all next gen consoles. Let us use more than 12 gb. Looking at you xbox....