10°

Q&A: Capcom's Kujawa On Revisiting Classics, Bullet Hell

Being the lead designer on Midway Chicago's recent Blitz: The League gave Kraig Kujawa some perspective on rebooting a fondly-remembered property.

That experience has carried over to his current role as Capcom's design director for the United States and the UK, where he is overseeing a number of projects that should be familiar to nostalgic gamers.

Kujawa sat down with Gamasutra to discuss Capcom's current third-party development structure, the challenges in revisiting franchises such as Commando and 1942 via PlayStation Network and Xbox Live Arcade, and how the company is trying to straddle the line between accessible shooter and brutal bullet hell.

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gamasutra.com
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70°

GameEnthus Podcast Unepisode 1: Assumptive Musings or Up to Speed

This week  Mike (@AssaultSuit), Tiny (@Tiny415) and Aaron (@Ind1fference) talk about things like: Guacamelee! 2, Flipping Death, Dead Cells, 3DS, 2DS, Kingsman The Golden Circle, The Darkest Minds, Mario Kart 7, Pixel Ripped 1989, Dante's Inferno, Splinter Cell Blacklist, We Happy Few, Wolf of the Battlefield: Commando 3, Arrested Development, Sea of Thieves, Ready Player One, Armada, Quakeholio, Doom Eternal, Diablo on Switch, Timesplitters, Torchlight, Extra Life and more.

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gameenthus.com
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Community2077d ago
120°

Six new additions join the Xbox One Backwards Compatible line-up – Are they worth the return?

Carlos writes "With the excitement of E3 last month, as well as all the new games that have made their way to the Xbox Store, you’d be forgiven for not noticing that the backwards compatibility scheme had gone exceptionally quiet in recent weeks. Of course, E3 brought us news that OG Xbox games would be arriving on the program later this year and made playable on Xbox One, but as for new additions things had started to look a little empty.

This week however has seen as many as six new arrivals to add to those already playable on Xbox One... but are they worth jumping into once more?"

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thexboxhub.com
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Community2485d ago
neil3632485d ago

Agreed. Pretty much a waste of time.

SegaGamer2485d ago

Don't agree with either of you. It's one step closer to getting them all available. Surely that is the end result we are looking for right ?

neil3632485d ago

Honestly SegaGamer? Nope. I've got little time or enthusiasm for the BC stuff. Understand that is a bit of a draw for many (and it keeps my kids happy seeing games they were initially too young to play become available), but me? Haven't yet used BC and doubt I ever will. My library of proper native XO titles is more than big enough to keep me busy.

HollowKnight2485d ago

Instead of bringing back games people actually want to play, they choose to work on titles that most people won't even touch smh...

Cyber Troopers Virtual-On Oratorio Tangram
Wolf of the Battlefield: Commando 3

Seriously....?
Games like Nier and Dante's Inferno would be nice for starters.

hiawa232485d ago

Are they worth a return, well, yeah, and what about those of us who owned them on the 360 but never finished them or the new gamers who have never experienced the games, so BC is so important.

MrEnglish2480d ago

Is it too much to ask for a fight night game? I`ve had enough of the crappy UFC titles and would love to see Round 4 or Champion released for BC

70°

Inside PSN - Weekly Recap (March 7 - 11, 2011 - PSU.com)

PSU takes another look back at some of the digital delights found Inside PlayStation Network.

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Community4791d ago