NVIDIA wowed the entire industry with the reveal of the G-SYNC technology at a press event in Montreal.
Find out the whole report and why it could leave PlayStation 4 and Xbox One trailing behind before they even launch.
NVIDIA’s RTX 50 “Blackwell” architecture has been a bit of a bore for us gamers. Apart from Multi Frame Generation, which has limited use-case scenarios, there isn’t much to be excited about. It is achieved using GPU-side Flip Metering. The optical field data is generated using AI models in the Tensor cores.
Between the price, performance and power draw, with the GeForce RTX 5060 Ti, NVIDIA nailed the mainstream formula.
Nvidia writes:
The Nintendo Switch 2 takes performance to the next level, powered by a custom NVIDIA processor featuring an NVIDIA GPU with dedicated RT Cores and Tensor Cores for stunning visuals and AI-driven enhancements.
The raytracing probably doesn't even equal a low end PC GPU, even if it did it would probably be mostly useless. They'll probably force it in some game now that will run like shit maybe 30fps at best, just because "it can do it"
Please. I'd like to play my switch games on my 4k tv without it looking all doodoo.
Nvidia could have said this months ago and cut the bullshit. Anyway the rumors were true.
I'm not expecting of anything from ray tracing but dlss will be the thing that sees the unit get some impossible ports.
lol@butthurt
We get it, you're a pc gamer. Move along.
Next gen didn't wow me as much as I expected it would, the G-sync is just making the steam machines even more appealing.
What advantages do next gen consoles even have compared to stream machines?
PC gaming is far more advanced than console gaming but console gamers don't care. These articles strive to malk them feel inadequate and although I'm a PC gamer, I don't think that's right. To each their own. Now let me get a g sync monitor at 1440p please. :)