THEY claims to be a "mystery first-person shooter" for PC, Xbox 360 & PlayStation 3. How do you create this feeling and what sort of techniques are used to provoke this sense of mystery?
The story-telling in THEY doesn't influence the fast paced action of a FPS game – it has dynamic battles, a living environment and those bad creatures you have to kill. But the story has some issues common with plots of mystery movies! After some analysis we figured out that one key element, which transports mystery is the so-called dualism and this is what we will show in THEY. On the one hand you have a real environment, which everybody knows (London) – on the other hand some mysterious phantoms and you don't know what they are. Another way is to build up characters' credibility during the storyline, you feel positive with them, you trust them – and suddenly something happens, which topples your big picture! This is what the essence of mystery is and it'll take some time to get an overall picture. For players this means, they have been aware of several surprises and nothing seems to be like it is in the beginning…
CheatCC says, "They say the weather will be bad tomorrow. They say the war overseas is heating up. They say the economy is worse than it ever has been. Well, we finally know who "they" are: game delays! … Or killer robots controlled by ghosts of aliens. You know, whatever makes more sense."
Gameplayer has gone hands-on with new FPS They, detailing thier thoughts in this extensive article. It includes a list of some of the unique features the game will have, including the ability to customise the skins of your weapons for online play.
"IMC actually hopes to see some Forza 2-style designs being born from this aspect of customisation, with clans developing their own gun type and also special weapon skins being awarded to online tournament winners. There's still a long way to go, though, and while customisation is clearly They's USP (unique selling point), it is the story and tension of its single-player experience that will ultimately make or break its chances."
This game is under so many radars right now, but that'll change soon. My hope for multiplayer is that you can take other people's weapons like trophies when defeating them, that would be so awesome.
Armchair Empire writes: "A joint venture between Polish-based developer Metropolis with IMC, which lacks traditional game publishing experience although it has a public relations background, THEY is ignoring the usual big publishing house pathway to the store shelf – for now. The game was first displayed in 2007 and its announced gold date of Q4 2009 may have THEY still find its way into a well-known publishers clutches by then, especially when it comes to a North American release. But at this stage in its development, if THEY can provide the unique gun upgrade and trading/selling aspect along with its as-of-now impressive visuals while giving gamers an engrossing and long-lasting single-player game to go hand-in-hand with a strong (but currently completely unknown) multiplayer, THEY might be able to stand out from the usual sci-fi/military FPS fare no matter how unknown its current developer/publisher may be."
Wasn't this a name of a horror movie that was written by Wes Craven?
Well if it is then we might be shooting at demons
Those screens don't look half bad. I like how they are using their own graphics engine for more freedom. Unreal engine is great and all, but so many games use it.
They have to be careful not to put all their effort into the “weapon tuning system”, because just like in a racing game, customizing cars/weapons won’t be fun unless there is an awesome game to use them in.