Zelda series producer Eiji Aonuma has been talking about The Legend of Zelda: A Link Between Worlds quite a bit recently, mainly about difficulty levels, the number of staff working on the project and how the game had to be tweaked to look right on 2DS which released last week.
First up, in an interview with German site Gamewelt (thanks, Siliconera), Aonuma revealed that he had around 90 staff members working on the game and that once you playthrough the entire thing , a higher difficulty level will be unlocked.
Then, in an interview with Gamespot, he told the site that adjustments to puzzles had to be made for 2DS players. Despite this, he is of the opinion that 3DS owners should take advantage of the tech with their copied.
The Nintendo 3DS' The Legend of Zelda: A Link Between Worlds is now 10 years old, yet remains a remarkable experience.
Calling this classic feels so weird to me. It's still the newest game in the old style... hope they make another one.
it was an awesome game and utilized the 3D very well on the 3DS. A Link to the Past is one of my favorite Zelda games, so this one being a true sequel to that title really hit home with me.
Even if the eShop has now closed down, the best 3DS games are still worth playing — in any way you can get your hands on them.
Zelda games are all incredible, but the series shines particularly bright on handhelds.
Then it's probably another 2.5D effect game like M&L Dream Team, (which had a lame 3D effect)
Finally started rehashing the earliar Zelda games I can't wait to have this game for the next 3 gens of game machines remade and milked. DRY!