Zelda series producer Eiji Aonuma has been talking about The Legend of Zelda: A Link Between Worlds quite a bit recently, mainly about difficulty levels, the number of staff working on the project and how the game had to be tweaked to look right on 2DS which released last week.
First up, in an interview with German site Gamewelt (thanks, Siliconera), Aonuma revealed that he had around 90 staff members working on the game and that once you playthrough the entire thing , a higher difficulty level will be unlocked.
Then, in an interview with Gamespot, he told the site that adjustments to puzzles had to be made for 2DS players. Despite this, he is of the opinion that 3DS owners should take advantage of the tech with their copied.
Then it's probably another 2.5D effect game like M&L Dream Team, (which had a lame 3D effect)
Finally started rehashing the earliar Zelda games I can't wait to have this game for the next 3 gens of game machines remade and milked. DRY!