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"Engine development is an artistic process" Mike Acton of Insomniac on PS3 and next-gen game development

A few months ago, Keith sent off some questions to Mike Acton, Engine Director at Insomniac, the developer behind Resistance: Fall of Man, as well as the Ratchet and Clank series. Mired, no doubt, in the development of Resistance 2, it took a while for him to get back to me - but it was worth the wait.

Here, Mike gives us a singular insight into working with PS3. Keith was interested in finding out about the 'craft' of 3D engine development on modern consoles - about how much of what we see on screen is about the hardware itself and how much is down to the engine coders. He ably explains...

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blogs.guardian.co.uk
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CaliGamer3857d ago

Could have used some more specific information but all around a decent amount of info.

thePatriot3857d ago

just talking about the small details got me pumped for Resistance2. It was funny how they were for a long time arguing if chimeras should wear pants. ha ha