Eidos Montreal's latest entry into the Thief series has abandoned the XP mechanic it introduced during the game's E3 2013 demo.
The system previously rewarded players with bonuses for performing certain feats, such as killing enemies with a headshot. Many fans of the previous games in the series said such a mechanic did not fit in with a traditionally stealth-orientated title.
It's one (of the ten) reasons I hated Hitman Absoltion
If your "supposed" to play stealthy why should you get rewarded?
Why does everything have to have an XP system these days. Gameplay should speak for itself. If you are satisfied with a headshot for example, that should be enough. I don't need points for it. How old fashioned a concept. I thought we had got past that.
OHMYGOSHSOMEBODYLISTENSTOFEEDB ACK!?!?!?!?!!
If you're going to bother trying to make a stealth game, then make a stealth game. Don't do some half-baked, 'you can go totally agro if you want to' nonsense. We already have enough of those.
At least, they took out and listed to the feedback. Just please Thief, please stay true to your roots.