"You don't have to be good at shooters to play our game," proclaims Executive Producer Kevin Cloud. "The objective-oriented play ensures you don't have to be an uber-shot." Surveying the sleepy-eyed media assembled for Activision's mid-morning event highlighting the console versions of Enemy Territory: Quake Wars, it's a good thing Cloud's game doesn't demand lightning-fast reaction speeds or speedy skills.
Unlike the frenzied first-person action of the core Quake franchise, this is a decidedly more accessible experience. Beating back the Strogg invasion of Earth or conversely going on the offensive against GDF forces is as much about cleverness and class-based tactics as it is straight up shooting.