Server costs can be expensive, and when you’re a smaller studio whose most recent game didn’t exactly light the world on fire, it might not always make sense to keep the multiplayer lights on. Fortunately, developing games on the Xbox One gives creators free access to the all-powerful Cloud – even if this technology is pretty pricy on Microsoft’s end. It’s a resource that plenty of companies should enjoy, and one that Microsoft's John Bruno feel will keep many smaller games alive.
Really wish MS would stop with the whole cloud nonsense. Steam has been doing it for 10 years already and has far more to offer than live.
I only think the cloud works for the saves and game / film sales. The whole "render in the cloud" and all X1 online being in the one big cloud doesn't appeal to me as something to consider if I was going to buy an X1.
This will be good, been playing WRC2 (Xbox360) but no servers online, so some achievements are not obtainable.
PR introducing the CLOUD..
xbone has the inferior console.. but we have cloud computing!! we cant really show u how it works but we have free servers for u guys!! oh activision? dice? u guys are using private servers for both cod ghost and BF4 on all consoles?.. no please.. were kidding our cloud service is FREE come come come..
I still reckon Blow had this right. For these to all be free, I'd assume he must be. Likely, virtual servers.