250°

Killzone Shadow Fall can handle 24 enemy AIs before “framerate drops,” says Guerrilla

OPM: Here’s the second part of my interview with Killzone Shadow Fall‘s lead designer Eric Boltjes. This focuses on the tech behind the game – building a PS4 engine, what next-gen brings to the action and just how many Helghans Guerilla Games can squeeze on the screen at once.

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officialplaystationmagazine.co.uk
fghtrer3fb5erg4269d ago

One of the things i love about this game is how detailed its draw distance looks.

GuyThatPlaysGames4269d ago

Are you blind? All the interior levels or gunfights, the draw distance fogs after about 100 feet. That's impressive? Or are you referring to outside with nothing going on looking at overly shiny buildings?

ThatCanadianGuy5144269d ago

You seem bitter about something.

isa_scout4269d ago

Wuh??? Did you not see the forest level that starts with the player on a cliff ledge overlooking a vast,vibrant, and lush forest with an incredible draw distance??? Heres an idea, if you're that jelly why don't you just buy a PS4??? It's very obvious by your comment that you hate the fact that KZ looks so beautiful. Or you know, you could do what I'm going to do and just buy both consoles. One at launch, and the other at a later date...Pssst, get the PS4 first it has more to offer.

MizTv4269d ago

Next time open your eyes when you watch it

GuyThatPlaysGames4268d ago

Just tired of everyone praising the KZ series. It's like this with every Killzone game. Everyone goes crazy over the "amazing" graphics and the game ALWAYS sucks. Instead of looking at how good the game is, why not make the game actually play better?

+ Show (3) more repliesLast reply 4268d ago
Skips4269d ago (Edited 4269d ago )

"And there are other types of enemy AI, lots of destructibility, lots of dynamic objects."

Oh HELL YEA!!!

EDIT:

@DayZ

Fighting that MAWLR in Killzone 3 was pretty epic when I played it for the first time. lol...

Imagine fighting like 3-5 of them at the same time in Shadow Fall. XD I bet they could do it! Can't wait to see what the pull off towards the end of the gen.

ThatCanadianGuy5144269d ago

Yeah man.I can't wait to see these big battles play out.

One thing KZ does so much better then other FPS is throw nonstop action at you.Every shootout is packed with explosions, debris, dust, bullet casings littering the ground and airships raining hell from above.Never a dull moment.

Can't freaking wait.

Gazondaily4269d ago

Wtf does draw distance have to do with this topic?

KillrateOmega4269d ago

What are you? A Comment Cop?

Shnooze4269d ago

Sometimes draw distance affects performance, and this article as it stands is kinda about that when it comes down to it, even the title. DatRamboX commented on how he appreciates the level of detail everything gets, and that's also a thing with draw distance since it's a lot more satisfying to see things detailed in the distance than a blurred texture.

Gazondaily4269d ago

@Schnooze, its not about the level of detail though. This article is about Artificial Intelligence and how the numbers of enemies on-screen affects that.

DatRambo X just posted a completely off-topic comment about draw distance that has little to no relevance at all to the topic at hand. It's hardly productive is it?

Shnooze4269d ago (Edited 4269d ago )

@Septic, It's about performance. Many things come into play, be it Artificial Intelligence or Detail. When a framerate drops, it can be for several reason. What is relevant is the detail and attention to Ai put into things in the game, and when focusing on a side topic: detail, we can also bring up draw distances and prop usage.

What's wrong with speculation and appreciation? There's room for both when this thread isn't meant to gather data. He is being productive by throwing his opinion out there, and bringing it up for speculation alongside the other factors, like Artificial Intelligence.

(EDIT)

Not to mention detailing being brought up in the article, and I quote.

“Now it’s x4, x8, because everything has to be higher resolution, has to have more details, more loading, more texture mapping."

"They’re all autonomous, they create their own effects."

it ties into performance and the ability to generate this many at one time, hence where detail comes from since they somehow manage to fit in so much all the while having the enemy ai in the mix.

+ Show (1) more replyLast reply 4269d ago
LackTrue4K4269d ago

Killzone has the best AI ever!!

Angels37854269d ago (Edited 4269d ago )

I can't see how people don't agree with this....there are dedicated youtube videos just to how killzones ai works....its staggering how smart those bastards can get....especaially on the hardest difficulty..

iceman064269d ago

I've always been impressed with how the AI will adapt to situations...given time of course. They try suppression fire, they flank, grenade at the right times...in the right places. I think I was most impressed by KZ2 because they would even climb to higher ground to get advantages.

+ Show (1) more replyLast reply 4268d ago
Destrania4269d ago

Can't wait to see the Killzone SF special tomorrow on GT.TV!

Destrania4269d ago

Just in case you guys haven't seen this yet... http://www.abload.de/img/kk... (video quality sucks, but oh well, it's still awesome)

LackTrue4K4269d ago

Did not know this "thanks"
*book marking this.

DeadlyFire4269d ago

Indeed. Most games last gen have 3-5 enemy AIs on the screen at max. 24 is pretty impressive. I bet they can scale that up to 32+ in the future with tech improvements over time.

DoomeDx4269d ago (Edited 4269d ago )

3-5 at once!? Seriously? What games are you playing man.

EVERY game I know handles more then 12+ AI on screen at once.

Here is a nice list without even thinking:

Rainbow Six Vegas 2
Killzone 2
GTA 5
Sleeping Dogs
Far Cry
Uncharted
All Halo Games
All Gears of War games
All Gran Turismo's
All Forza's
Doom 3
Quake 4
All Batman Games

Every game handles more then 3-5 AI's on at screen at once dude.

24 AI's on screen with graphics like that is indeed pretty impressive. But stop acting like its a magic

Angels37854269d ago

What games were you playing? Streetfighter? I can't think of any game that does 3-5 they all do more!!

DeadlyFire4269d ago

I am talking Enemy AI. Its typically been a small number in every shooter game.

Not the drone brainless AI on the screen. I am talking about active enemy AI engaging you. Its always been small number. 3-5 is the typically number actively in your view engaging you in most games even if more AI is present they are not aware of you. I am skeptically I will ever see 24 AI actively engaged in finding me or shooting at me at any time in the game. I expect the norm. Having more AI does increase odds of having more active gameplay though.

cell9894267d ago

guys there's abig difference between dynamic AI and full scale AI I can see Deadlyfire's point. Most games show many enemies on screen, except only 2-4 actually interact with you at any given time, the rest wait for their "turn". Thats dynamic AI, working to feel as if all characters on screen are "aware" of you, but only a few actually shoot at you, move around, avoid your bullets etc etc, In the background the others wait for your fixed point of view, before they show signs of interaction. If KZSF indeed does 24 individual AI packets at once, then thats a hell of an accomplishment, I can picture frantic fire fights where all enemies on screen and off screen are actively moving to make your life a living hell.

+ Show (1) more replyLast reply 4267d ago
Volkama4269d ago

24 is good. Most games have significantly less AI characters actively engaged with the player. They usually also run a low level script/AI to keep NPCs moving even when they aren't "thinking".

This is particularly evident in games like GTA and Dead Rising, but even the likes of Halo 4 are guilty of the occasional brain-dead on-looker in a firefight.

Volkama4269d ago

Having said that, 24 AI is good but also provides a prime example of how cloud processing could be applied to make a better game.

cell9894267d ago

dont know about cloud processing helping AI, since AI needs to work efficiently in real time, otherwise it would look scripted, but good point on your first paragraph

sephiroth4204269d ago

ooo nice, still gutted about their being no splitscreen co op/splitscreen online.

memots4269d ago

Same here , that's one thing my nephew and I did with kz , sometime we go back to resistance3 and blop2 for that splitscreen action

sephiroth4204269d ago

haha yeah me too, gotta love a bit of co op resistance, i hope this trend doesnt continue, i miss the days of being able to have 4 people playing on the same console, what would only make that better is if it was 4 people on the same console and online aswell, have oyu played supersonic acrobatic rocketpowered battle cars?

memots4269d ago

Yup , the soccer game is so much fun !!

pyramidshead4269d ago

24 with those high res character models, I'm not surprised. 24 is more than enough, jesus lol.

Show all comments (58)
170°

15 Last-Gen Games That Still Compete with Current-Gen Graphics

GB: "Say what you will about the state of the industry, but even as games evolve, their graphics remain a key aspect. Even some of the biggest flops this year sport some gorgeous visuals, as publishers and developers push the boundaries of what’s possible, pouring years of time and money into their work."

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gamingbolt.com
darthv72236d ago

Quantum Break and Ryse are two that I was really surprised did not get an FPS boost option when played on the Series X|S. when i started playing both on the XBO, I thought they are both good, but after playing them also on my steam deck (in 60fps) I just cant go back and play the base games on XB. They really benefit from that faster frame rate.

Driveclub is another i wished had a HFR mode on PS5.

MatrixxGT236d ago

Most games this gen are the exact same except now we get faster loading through SSD and a res and fps bump. Graphically not much has improved, hell most last gen games are being relabeled and resold as “remastered” with the aforementioned updates.
I haven’t seen or played anything on either platform that couldn’t be run on last gen. Guess the law of diminishing returns is really showing itself these days.

127maXimus236d ago

Most games from 20 years ago are basically the same as today, with resolution and fps upgrades. The AI is still just as braindead as it always has been, worlds are full of static, boring characters that do the same thing over and over.

Demetrius236d ago

Smh another reason why graphics haven't improved that much is because most devs too caught up on cross gen. Ps4 was/still a dope console but time has moved on we're halfway close to a ps6 reveal and devs still will be making games on last gen in 2025. Then theres Microsoft purposely got the Xbox series s that causes more devs to try to pull strings as much as they can smh. It's a mixed bag of stuff, the only ones I see pushing hardware is sonys studios and even some indie games look better

236d ago
130°

Why Guerrilla Games Shouldn't Abandon the Killzone Series

Hugely disappointingly, it seems that Guerrilla Games, developers of the Killzone and Horizon series, may be done with Killzone for good.

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thenerdstash.com
IAMRealHooman244d ago

1 was fine, overhyped as a " halo" killer
2 was a graphical beast at the time, and felt heavy
3 was good a refinement of 2 but not much else. weird audio issues environment were to quiet
shadow fall was pretty but bland

OtterX244d ago (Edited 244d ago )

Shadowfall had great Multiplayer though. Too bad the campaign was meh at best. It did have the occasional great moment sprinkled in.

TheNamelessOne243d ago (Edited 243d ago )

I played through 2/3 multiple times. I played through the original once, but it felt pretty lukewarm for me. I couldn't be bothered to beat Shadow Fall. I got a couple hours in and just went "I'm done". Never touched it again. It was awesome on the tech side, being a launch title, but it didn't even match up to the first game when it came to actually having fun playing it.

Rude-ro244d ago

3 in 3d was an amazing experience to be had.
Although not many experienced it as intended for good reasons.

just_looken243d ago

You forgot the ai advancements on the playstation 2 killzone one you could have a full team of bots doing everything even playing the objective that was a big thing.

In killzone 2 they always flanked you and when available used the high ground.

Playing killzone 2 no hud 5.1 audio was/is awesome

MDTunkown244d ago

They should finish Horizon story first

darthv72244d ago

I dont mind if someone else takes up the mantle for the KZ franchise. We are several years removed from the first game. It certainly could use a remake to gauge interest in the rest of the series. I know it has its fans... Im thinking of how a proper reboot can rekindle that old dormant flame and bring in a new generation of fans in the process.

just_looken243d ago

You forgot killzone mercenaries on the ps vita but it was the worst selling sony game for awhile there.

Yui_Suzumiya243d ago

Yeah, a remake would be pretty awesome

anast244d ago

They should let it go or sell it. No use spending millions on this project.

LucasRuinedChildhood244d ago

Would like a new IP before Horizon 3. Just because games take so long to make these days.

Show all comments (21)
400°

Killzone After a Decade in Hibernation

It's been 10 years since Killzone: Shadow Fall arrived for PlayStation 4 early adopters, and there's no sign of another sequel.

Obscure_Observer587d ago

Sadly it was dumped by Guerrilla to focus on Horizon games only. Mainline, VR and Multiplayer.

Vengeance1138586d ago

lmao sadly? Are you pretending to have actually played the series lol Sorry bud, no Killzone on Xbox.

Cacabunga586d ago

With the downfall of COD and BF, Killzone def. has a chance to make a groundbreaking comeback

586d ago
Notellin586d ago (Edited 586d ago )

What a low-functioning reply here typical of the fanboy N4G community.

Rimeskeem586d ago

“Dumped”

I think it’s called moving on.

Barlos586d ago (Edited 586d ago )

They brought out 4 main games and 2 spin offs: one on PSP and one on Vita. That's a decent run for any series. I also understand that Shadow Fall wasn't a success commercially despite it coming out at PS4 launch, and as a big Killzone fan even I couldn't get into it, so I think Sony/Guerrilla could see it was time to move on.

Don't get me wrong, I'd love another Killzone game in the vein of KZ2 but it's just not happening. Hell, I'd even take a remake or remaster of the first 3 games.

I'd hardly say it was "dumped" though, it spanned 3 console generations and 2 handheld generations.

1Victor586d ago

@obscured:”Sadly it was dumped by Guerrilla to focus on Horizon games only. Mainline, VR and Multiplayer”

Happily it was dumped by Guerrilla to focus on Horizon games only. Mainline, VR and Multiplayer( edited to reflect the writer true feelings and allegiance)
Kill zone was a FPS far ahead of its glitched competitors with nauseating bad camera angles, 10 years old screaming curses like a drunk sailor and bot aiming assist.

ChasterMies586d ago

“Sadly”?

The Horizon games were among the best games of all time. Killzone Shadowfail wasn’t.

Shane Kim585d ago

True, but damn the memories of KZ2 multiplayer. Still no MP as fun as that to this date.

Mr_cheese586d ago

Dumped and shelved are two different things

Tacoboto586d ago

And Sony as a whole dumped the FPS genre so they wouldn't have products competing with COD and (until purchase) Destiny.

+ Show (4) more repliesLast reply 585d ago
GoodGuy09587d ago

I loved the KZ2+3 campaigns and MP in 2. There could be so much more done with the franchise. Horizon although good, I wish they'd go back to this wonderful IP. Take a break from Horizon please.

Flawlessmic586d ago

Agreed dude, I would absolutely love a reboot of the series, one can only hope that either resistance or killzone makes a return.

Have nothing but great memories, especially of the first 3 games, but all 4 were show stoppers graphically.

blackbeld586d ago

To making it a successful reboot they have to change that buttons layout! Make it playable like the cod button layout. Otherwise I’ll skipping it again.

Rynxie586d ago

And that's the reason why many fps games failed. Instead of being original and catering to it's fans, they tried to make it like cod. No, kz doesn't need cod button layout. It needs to be like it was on kz2 or balanced liked kz3.

Lightning77586d ago

I think Kill Zone would do great in Sony's LS push. As well as MAG reboot and bring back Resistance into LS.

Sharky231585d ago

@Lightning77

I think WarHawk would have been a great Live service game.

thorstein586d ago

Killzone games were so polished. The gameplay was just simple joy. MP was one of the best experiences.

I remember KZ3, just staring at how awesome they animated the water and then getting wasted because of it.

P_Bomb586d ago

It’s been a decade? Now I’m sad.

LiViNgLeGaCY585d ago

I hear ya bud. We're due for a revival.

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