Developing An Epic: Nakazato On Lost Odyssey And The Future

Ray Nakazato is unusually outspoken for a Japanese developer, but he's well-placed to be that way. The president of the AQI-owned feelplus, the studio that developed Lost Odyssey for Microsoft, he's a veteran of the ups and downs of the Japanese gaming industry.

Now that the game has been completed and released to success in the North American market, Nakazato spoke with Gamasutra about the developer's history and future, including the surprising news that while the team has plans to try and work with Final Fantasy and Lost Odyssey creator Hironobu Sakaguchi once again, the Lost Odyssey team has moved on to other projects, calling into question the potential for a direct sequel.

In the interview, Nakazato also discusses Microsoft's 360 business in Japan from a knowledgeable perspective.

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kewlkat0074492d ago (Edited 4492d ago )

"I was thinking about, in the old days, like in the NES era, Japanese games were really popular here, but that was just because they were the best-made games at the time. And I wonder where that shift was, that the next-gen games, the highest end games that were the most fun, weren't coming out of Japan anymore all the time. Do you have any idea how that shift might have happened? Or maybe you don't agree...

RN: I think one big factor is that in Western gaming market there is a long history of PC games. A long and big market with the PC games, so I think there are a lot of great developers and creators who kept making PC games, and I think this generation of consoles, finally those people started showing up in the console game arena. I think that's one big reason. Also that's one big reason that Japan also seems to be a little behind in that arena.

Japan is slowing down as the most influential gaming market. I think, Europe is be coming more popular and North America. Japan very slow to adapt. Sorry Xbox 360. Just the way it is.