70°

Five Things First-Person Shooters Can Do To Evolve Part 1

Omnigamer writes, "For the past console generation I have been subsisting mostly on games from the PS2, Gamecube, and Xbox era. I have under ten games for the ps3, and half of them I‘ve hardly touched. When I was asked to write an article concerning the five things first person shooters need to evolve, I had to ask myself, how has gaming evolved?"

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omnigamer.com
heliumhead20303839d ago

This guy didn't even mention a way to evolve the genre just picks 3 games and docks them.

The one thing that I personally want to see is full body control with the kinect cam. Like head tracking but where if you take one hand off the controller it comes off the gun and more stuff like that.

I think the genre as a whole Needs to move away from the ultra realism type and back to its sci-fi/absurd roots.

Playing games like crysis I see a lot of games/IP's trying to move toward that type of gameplay as far as arena shooters go. Halo/killzone mainly and I would bet the next call of duty will be something similar

Sincere01213839d ago

They need to go back to basics, the control scheme for goldeneye on n64 was best. This 2 different analogue sticks to move (like in cod) doesn't allow u to manouver like how u could side step in goldeneye.
Best first person shooter ever made I reckon.

PsylentKiller3839d ago

Goldeneye was awesome. I was amazed at how the enemies reacted to getting shot in the leg, arm, chest. The sound of the guns were unbelievable and the sound of the bullets hitting flesh was just crazy. Goldeneye made me feel like I was actually James Bond.
As far as the evolution of FPS games is concerned, I do t think there is much more to change regarding the story lines. They are basically all action movies. What needs changing is the gameplay. They are all essentially wack-a-mole games. Shoot the enemy soldiers until they are all dead. There are no consequences for your actions except dying but then you start over at the last checkpoint. KZ has a wonderful back story. Maybe one of these FPS games could have you switch between both sides to see what life is like on the other side. In war, the soldiers we are fighting against are not all bad guys. All Quiet on the Western Front is a great novel that shows WWII from the perspective of some young German soldiers.. Maybe games can learn from books like these.

300°

Top 10 Rarest Xbox 360 Games That Are Worth a Fortune

Twinfinite: “War may never change, but the prices of rare games do!”

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twinfinite.net
Christopher267d ago

"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"

1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.

Soy267d ago

I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.

gamerz266d ago

Me too. Here's the best I can do:

El Chavo Kart $90.14
NCAA Football 14 $87.72
Spiderman: Edge of Time $75.94
Spiderman Web of Shadows $75.09
Spiderman: Shattered Dimensions $67.76

Christopher266d ago

Wow, El Chavo Kart is not at all what I expected by the name. 100% looks like a Sackboy Kart game.

Soy266d ago

It's so odd that so many Spider-Man games are seemingly given lower print runs, even if they're not the best games.

jznrpg266d ago (Edited 266d ago )

Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.

sadraiden266d ago

Fallout 3 and Bioshock Infinite are the rarest games of all time.

100°

8 Best Games Set In A Multiverse

One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.

However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.

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thegamer.com
Christopher286d ago

While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.

90°

Bioshock Infinite vs Clockwork Revolution Comparison

See what a side-by-side comparison of Clockwork Revolution vs Bioshock Infinite looks like.