GTA 5 is without a doubt going to go down as one of the most successful forms of media in history, and there are many reasons behind why this will be the case. Mostly though, we will remember this game for the unique, intense experiences it provided us from start to finish.
In an exclusive interview with Steve Ogg, who is the man behind GTA 5's Trevor, we discussed the torture scene from GTA 5 and wanted to see what thoughts and things he remembered from doing the motion capture for it.
The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.
Red Dead Redemption 2 and GTA 5 are both classics, but movement and general interaction sometimes feels like you're possessed by a fridge.
Rockstar need to learn that 12 years of work and 5000 employees doesn’t account for one persons opinion on the internet…
The controls of RDR2 felt a but cluncky indeed, but it’s not as bad as some make it out to be. At no point did I get the feeling my experience with the game was held back or ruined by the controls.
But it can never hurt to optimize them a bit, sure.
Red Dead Redemption felt clunky at first but I got used to it fairly quick. I thought 2 was easier to control but it could be my experience with the first game helped me out. Great games
I wouldn't call Rockstar games characters clunky instead they feel like they move with Weight they are not twitch controls press x to instantly snap onto cover the characters instead move like a actor would ducking behind cover they are exposed while they get there.
From their most recent entries in the GTA franchise to their cult favorite racing games, find here the best Rockstar games, ranked from best to worst.
People just make a big issue out of everything, that scene while gruesome fit into the GTA universe and what the characters were doing and being forced to do because of their past
Trevor's character did a lot of screwed up things so torture scene wasn't an issue for me personally
It's like when Adam sesslar complained about bros before hoes trophy in god of war
I've seen far worse scenes in other games...
people are just looking for stuff to whine and write about
The problem I think for some people is that they were forced to do it. There was no "press circle to skip" button. Being an open world (kinda) game, this might have come across as being pushed on people rather than giving them a choice. Some people would have liked to torture the guy, while others had a problem with it.
I didn't care. I thought it fitted the story and character.
The scene was pretty tame if you ask me. I was expecting something quite brutal with all the things i heard about it.