Game Freak director Junichi Masuda has said that when he finishes developing a Pokemon game, he usually thinks that it could be the last Pokemon game he ever works on.
Pokémon’s shift to 3D was a big mistake, as the series’ roots in 2D design make it difficult to transfer important game mechanics into a 3D overworld.
why do other games pull off 3D monster collecting JRPG games just fine? Look at Jade Cocoon and Shin Megami Tensei for examples.
After over 30 years since he joined Satoshi Tajiri and Ken Sugimori to create Game Freak, Junichi Masuda is moving on from the company to a new role as Chief Creative Fellow in The Pokémon Company.
BLG writes: "While it didn’t sell as well as the Nintendo DS, the Nintendo 3DS was nonetheless a wonderful system. And, while this may be a hot take, it’s easily my favorite handheld. Even more than a decade removed from launch, the system’s library has so many titles that feel as fresh today as they did back at release. While it was hard to narrow down, these 30 Nintendo 3DS games are emblematic of the system’s success."
I can't imagine how tough his job must be. There's a lot of pressure involved with having a fan base as large as the one Pokemon has attained. Seems like Masuda has done it again though, so I'm not to worried for the next gen not happening.
Still would love to see a Stadium-esque game on the Wii U though.
The fact that the series has been successful for so long is a testament to the quality of Masuda's work. It's also proof that turn based RPGs aren't as stale as some might think.