NowGamer: "Final Fantasy 10 HD and Final Fantasy 10-2 HD have been in the works for a while. Producer Yoshinori Kitase updates us on its progress."
And thats being games
And a lack of release date probably...most modern games already have those lol. I want this already.
Cinimatic Experience or GTFO!! /s
LOL, good one.
'These Games Have Something Forgotten By Modern Games' And that includes modern Final Fantasy games
Like how FF X and FF 13 are the same where you run from one hallway to the other? Or how FF 14 remained true to its roots?
FF XIII tries really hard to be X, but it spoiled everything they took from X. They took the Sphere Grid and made the terrible Crystarium, people like how X was emotional and they decided to make overly emotional characters in XIII, X was linear but had towns and places to take a break while XIII had dungeon after dungeon and fight after fight, and the list goes on.
They didn't copy X, that's where the series is going...Versus will be the exact same thing.
Linearity isn't necessarily a bad thing. But IMO the difference between the linearity in FFXIII and the linearity in FFX is that Spira felt like a real world that was populated by real people. It made me believe a place like that could really exist. And even though you spend most of the game walking in a straight line, you still get to know the world of Spira while playing. Each area is different than the last; from the calm beachy Besaid, to the strange foreigness of Guadosalam, to the eerie deserted holy place of Zanarkand. But FFXIII never felt like a real world to me. The way the linearity was set-up constantly reminded me I was jut playing a game, rather than exploring an actual world filled with actual people. And it was frustrating seeing things in the distance and knowing I couldn't reach them because the game didn't want me to go there. I think that's a big problem with linearity in RPGs...when I'm forced to walk in a straight line for 40+ hours, the world and story better be damn interesting or else I'll get bored with it. The world has to be fun; it has to feel REAL. Otherwise, the hallway design sticks out like a sore-thumb and is not enjoyable to play.
Like how FF13 is nothing like FFX you mean? Or can you explore towns in FF13? You can't? Or can you talk to NPCs in FF13? Oh, you can't do that either? Or can you do minigames in FF13? Damn, no minigames either? Or the characters are good in FF13? Nope. Or you can control all the characters in a battle and not die because one character died in FF13? No again? Or you have to actually play the game instead of hitting "Auto-Battle" in FF13? Still no eh? Or the summoned monsters are actually useful and actual monsters? How many nos is that? Do I have to keep going? Yes? Ok. Or how.... You get the point. FF14 was remade to be true to its roots and it only stayed that way out of fear and the fact that Toriyama was kept FAR away from it. "Versus will be the exact same thing." Versus doesn't exist. If you mean FFXV then A)It's being done by Nomura so you're wrong, and B)Give me the winning lottery numbers since you can see into the future.
@Dragon Like I said, they didn't copy FFX, so point stand. A. Versus or FF 15 same thing. I never said FF 15 isn't being done by Nomura, so not sure where you pulling that out? B. Winning lottery is 12, 16, 19,20, 28, 34, 42 and bonus is 09. Happy?
@Lovable: You forget your own words so easily? "Like how FF X and FF 13 are the same where you run from one hallway to the other?" That's the same as saying FF13 copied X and you couldn't be more incorrect. "I never said FF 15 isn't being done by Nomura, so not sure where you pulling that out?" Wow, you really do have a short attention span don't you. You said "the series is headed in that direction and Versus (FFXV) will be the same." The 13 trilogy was done by Toriyama, FFXV is done by Nomura. They have very different styles of game direction and design. FFXV is going to be more like Kingdom Hearts, not FF13. This is especially true since the team developing it is the KH team and the combat is pretty much the same as well. So you clearly no very little about FF. As for your lottery numbers, those were last weeks numbers. You fail yet again.
@DRAGON Again, you love to assume huh? Yet, again you're assuming buddy. Also, just because it came out last week, doesn't change the fact that it has the same chance of coming out this week or the next. So once again point stand. Anything else buddy?
How is what I said an assumption when it's based in fact while what you said is allegedly fact when it's based on assumption? Wow, you've really lost it. You don't even provide points, let alone counter points. Keep deluding yourself.
@dRAGON All I stated is how its the same with running from hallway to hallway which is true and a FACT. I never stated that it's complete exact carbon copy of FFX. Like I said, you just LOVE to assume and try to make a point out of nothing. What is there to counter when you're putting words on my mouth already? I've never stated anything and you ASSUMING once again that I did. It hurts huh?
I'm not assuming anything, they aren't the same. In FFX you can explore, in FF13 you can't. How is that even remotely the same as FF13's completely straight line playthrough? Like I said, just keep deluding yourself.
Hipster crap. Final Fantasy 12 was my favorite; the world of Ivalice is hands down the best open world out there. Sure it was separated into sections instead of being one large piece of land, but it was still 5 seconds, not ages like Skyrim, and the best thing is: It was an actual world; it had variety of places, not just 2-3 very similar cities with copy-paste buildings and crap. Wherever I went I felt like I was exploring it. No redundancy or lack of creativity. FF13 did less of the same but it was still fun. Sure new FF games don't play like the old ones, but who cares? Every FF played differently. And FF15 will probably be the best thing yet.
Dam, Square need to do a remake of FF12. I love that game. Been playing it over and over again and its never get old.
How cool would that be, just imagine FF12 in HD, and maybe while they're porting it over somebody just accidentally deletes the first 5 hours of the game and removes Vaan and all of his dialog. That'd be the best version of FF12 ever. Seriously tho the first 5 hours of that game is what keeps me from replaying it.
I don't know about you but to each his own. I just love the character design of the game and the storyline. Even though I hate Vaan. I still find it enjoyable, especially the gameplay and the Espers battle.
It has....length of more than 5-10 hours of gameplay.
FFX would have half of It's content split into a ton of DLC if it was a modern release. I mean seriously, you now have to pay to fight ultima weapon and other well known FF bosses in these modern FF games. It's sad really, we're all getting screwed big time with DLC.
Final Fantasy X is a true masterpiece of gaming
Turn based combat.
OT: This is my fav FF game and will be the first HD remake I buy. I've always really wanted to try out the international versions. I know I'll add another 200+ hours to this game.
I want these for my Vita. Too bad they wont announce a release date.
They do now. December 26th.
You would be right about that if I moved to japan and learned japanese
'These (Squaresoft Enix) Games Have Something Forgotten By Modern (Square Enix) Games' Fixed. Though really, As generally good as FF10 was, its gameplay - and story - went a wrong direction in many regards. Yuna should have been it's main character, though Tidus still could have played a co-op role.
Yuna was the main character. They were both the main character for different reasons. Yuna couldn't have been the sole main character because without Tidus she likely wouldn't have questioned her faith, and even if she did, Yuna couldn't sacrifice herself to defeat Sin due to how Squaresoft wanted the story to go. They wanted to end the cycle of summoner sacrifices. So unless they changed the story completely, Yuna couldn't have been the sole main character. She is a main character though. It's all about her quest. Tidus is used to tell the story as an outsider who is challenging the norms of the world and as a link between worlds. Besides, the way they made Yuna's character in FFX she probably wouldn't have been fun to play as. She was mostly reserved and timid which is why she was changed for X-2.
That she was repeatedly kidnapped and didn't complete her own trials alone, which is exactly what she was suppose to be doing, says she wasn't a main character. Yes Tidus was vital in helping her realize what she needed to do, but then goes on to steal her quest, largely doing everything like figuring puzzles - nonsensical ones at that - which she was by the context of the story suppose to do alone. Its that everything was done by the group, that you had a party which could routinely be switched out during combat, are some of the game's fundamental flaws. Just like Wakka's soccer ball being a legitimate weapon and having Seymour as a recurring boss battle were sign that Square was going to go off the reservation in regards to plotting and story. Lazy in other words. Like with her using a summons to save herself during the wedding escape There should have been parts of the game where she used them outside of combat to solve problems. Her trials should have been puzzles built around using them which then resulted in her learning new ways to use them. Increase their skills and abilities. Instead, really, FF10 and especially 10-2 are just sign of the fall in quality and creativeness Square began suffering with the move towards higher graphics. In getting better tools to tell stories they became bad story tellers.
I agree. Tidus situation was much more interesting than yuna's at the time. Plus tidus as the main character was a perfect ideal since tidus was new to spira and so was the player, so they basically put you in his shoes which made exploring and learning feel new for the character and player.
"That she was repeatedly kidnapped and didn't complete her own trials alone, which is exactly she was suppose to be doing, says she wasn't a main character." Being kidnapped has nothing to do with her status as a main character, and every time you go through the Cloister of Trials she's already at the end signifying that Tidus is going through it (exception being Zanarkand). Proof of that is in the very first 2 trials. "Yes Tidus was vital in helping her realize what she needed to do, but then goes on to steal her quest, largely doing everything like figuring puzzles - nonsensical ones at that - which she was by the context of the story suppose to do alone." She wasn't supposed to do it alone, that's why Guardians exist. She was only supposed to pray to the Fayth alone. Yuna was originally not even going to be a character at all if you've seen the beta version of FFX. Instead Square made her story the main story of the game, Tidus was just the narrator of his experience. The story already explained how the Pilgrimage went, so Square probably felt it'd be redundant to play a story they were already explaining the Past of. "Its that everything was done by the group, that you had a party which could routinely be switched out during combat, are some of the game's fundamental flaws." Every FF game has you doing things as a group, that's why you have a party. The CTB was used for those who wanted more strategy and characters used for specific tasks a la FFIX. How is that a flaw? Can't argue with you about Seymour though, that was a bad move. "Like with her using a summons to save herself during the wedding escape, there should have been parts of the game where she used them outside of combat to solve problems. Her trials should have been puzzles built around using them which then resulted in her learning new ways to use them." That would have been nice, but the lack of it doesn't diminish the fact that Tidus doesn't have his own story despite what the game claims. He's along for the ride of Yuna's quest, and he opens her eyes to possibilities, but he's completely dispensible. How is that a main character?
I miss/love the swap-in, swap-out characters in mid-battle mechanic! Not to be a jerk, but did anyone else laugh at this part? "We are of course very grateful that we have been able to build such a good relationship with Sony over the years."
The "swap-in, swap-out" mechanic is the best thing I ever saw in an RPG. FFX is actually the only RPG where I used all of the party members during the game.
Ugh.. You guys can keep your linear final fantasys. X was awful. X2 was for women. 12 was much better and you could actually explore. 13 didn't hold myaattention past the 12 hour mark. I get tunnel vision. 7, 8 and 9 are the true masterpieces.
don't forget about 6!
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.