One man band developer discusses what it is like self publishing through Xbox Live Indie.
"Q) So you made this 100% yourself?
Yep. I sure did. I’ve dabbled in making my own little indie games for years but never with much success. Back in November 2011, I was determined to make my own console based game. I knew it was going to come from the games I played growing up and knew the importance of good controls and collision detection from my previous efforts."
These aren’t nostalgia grabs or gimmick-laden throwbacks. They each bring something genuinely fresh to the table, mechanics that feel baked into the exploration and combat, not just tacked on.
Play as Dik, a nimble acrobat exploring the depths of Hell to rescue his brother from the Devil’s hands. With no weapons to rely on, success hinges on mastery of physics-driven movement, and quick adaptation to deadly obstacles.
GDC 2025 has revealed the finalists for the 27th annual Independent Games Festival (IGF).