A former developer of the Slenderman inspired mod Faceless has started his own free-to-play game using the Unreal Engine. It has just started conceptual stages and is called Alas Mortis.
Justin from Pixel Gate writes:
A controversial topic. Should killable children be implemented into games, or is it just plain wrong? It all depends on how the developers incorporate it, and if it’s not done in bad taste, so it very much relies on the execution of the whole thing (no pun intended).
Honestly many gamers ask for realism and so far certain games like Skyrim all are judge on a moral code, so if you want to be evil, give players that option. It is all about choice.
Not really pro or against it , i dont even feel like doing it . the problem is that some games insist on publicizing the impression you can do whatever you want , and then force kids in the game or even subs stories , that are portrayed in a more annoying way than in real life . So it can be an immersion breaker and grievance .
In the same way some of us used to feel aggravated by games with pre rendered cgi backgrounds , on wich very little interraction where possible . leading to stuff like a bazooka wielder being stuck in front of an almost broken wooden fence
I doubt so few people didnt feel like strangling some of the kids from the Fable 1 prologue . Well at least most people i knew that heard the french version wanted to :p
“Alas Mortis” revolves around a group of ten humans trying to survive against a bat-like demonoid hunting them down in a variety of environments.
I’m aiming to get it on early access on Steam, but for right now we’re in the very early stages revolving around minor bits of programming, modelling, level design, and mostly concept work. Today, I’ll be showing off our newest character reveal, Amelia Stuart and hopefully we won’t see too much controversy for putting her in-game.
I know it's hard to say this with it being a touchy subject, the most obvious response is "You want to kill children" but I'm glad a developer is not scared of this sort of stuff. It killed Fallout 3 for me in some ways because I just feel like having invincible characters ruins the flow of the game which is about surviving and morale choices.
I mean that Mayor Mcreedy guy in Little Lamp Light when it threatens to "blow your head off", I was like "you little s*** who the hell do you think you are" as I raised my shotgun to him but realized I couldn't hurt him
Imagine accidentally killing someones child in Fallout or Elder Scrolls only for their parents to either send assassins/Mercs on you or end up trying to kill you themselves in a random event. It would defiantly add some tough morale choices in the game
Not to mention I find it off how games like GTA for example don't have children walking around the streets or schools for the matter.
And then the media comes in...
I'm pretty happy that they're taking a risk with this. There were so many times in FFXIII where I wished Hope would just die. We see children and teens die in movies all the time. Hell, The Last of Us had a depressing opening which hit me right in the feels.
Yup the media will hit them hard. They will be blamed for whatever bad happens in the next 10 years... sadly
The older Fallout games used to have the option to do this as well until they got Bethesda'd.
This game will be pirated a lot and sell 'okay' because of this one thing alone. It is kinda sad, but at least they are getting their name out there, which can end up being a huge positive in the long run.
That said, I can't wait for Fox News to get wind of this (and the article :p) and turn it into another "Mass Effect is all about having sex" segment.
Justin from TMSGamer drops some details about the upcoming indie-horror game by Fiddlehead Games titled 'Alas Mortis'. They reveal a playable character which draws inspiration from a certain rabbit in Silent Hill, and talk more about the modes that will expected in the game upon release.