Recent PlayStation 4 developments from the 2013 Tokyo Game Show seem to be reinforcing Sony’s belief that regardless of the competition, they still have the strongest controller on, or coming to the market.
Ex-Bethesda designer Bruce Nesmith explains that The Elder Scrolls 6 likely won't offer deeper stats, but deeper choices.
This means they will likely be more open-ended decisions; speed runners may be in for a treat.
I'll believe it when I see it. I also don't feel Bethesda games are stat intensive as it is, though. It seems pretty basic.
Aren't RPGs SUPPOSED to be stat heavy? So are they leaning even more away from being an RPG? Ugh ☹️
Fortnite ranking system got introduced a couple of years ago with some 8 ranks with some subdivided in to additional 3. Here is ...
In a world where Gambit thrived, Destiny 2’s seasons, storylines, and even its endgame might’ve revolved around PvEvP as a core foundation.
Destiny already has the pretty hyper 'raid' fixation and then they added legendary raid dungeons. Hyperfixating in PvEvP wouldn't work as well because you need a lot more than 2% of the userbase to keep that going unlike raids that are propped up by streamers who make running them their whole job. Most players don't play all the raids let alone run them over and over. And most who play PvP don't want structured PvE elements.
"The Xbox style of controller – with offset analog sticks – is the more favorable style among gamers and eSports enthusiasts, Sony believes the contrary..."
It doesn't matter what Sony believes. Controllers with the left stick in the forward position are superior and are favored by pro gamers for a reason.
The original playstation controller had no analog sticks. When Nintendo revealed the N64 controller and rumble pack, Sony quickly followed suit and added two analog sticks to their existing controller, placing them wherever they would fit on the current design. No thought was given to ergonomics or precision. Everything Sony is saying here is pure spin. It even boarders on damage control. Even the use of the word "symmetrical" is nothing more than a ploy. Its a buzz word for stupid people.
EDIT: There are several "360 style" 3rd party controllers for PS3 and no "dual shock style" controllers for 360.
Also: Saturn 3D, Dreamcast, GCN, WaveBird, Xbox Duke, Xbox Controller S, Xbox 360, Wii U pro controller, Ouya, and literally dozens 3rd party and PC controllers all have their left sticks in the proper, ergonomic forward position. And with good reason.
Last time I checked both my hands were simular in size and structure take you mangled hands else where, was you in the film ' the hills have eyes' by any chance ;)
The fact is, Sony made the controller bigger as to the preference of professional gamers. I believe it doesn't matter where you set the sticks at, as long as they are comfortable for long-term use. Obviously if they sent the sticks out to major first-person shooter developers and they gave their seal of approval, then they must be comfortable over long periods of play.
Gamers are ultimately going to be the people who will give the final seal of approval. And it really doesn't matter which way they go, as far as the ergonomics of the sticks are concerned, because there will always be a third-party manufacturer making a stick that feels like the Xbox controller anyways.
A professional gamer will adapt to whatever is in front of them and make the best out of it. And I imagine Sony had quite a few of them test the sticks before they made their final decision. Again, doesn't really matter either way, because there will be 1 million different third-party sticks out there that will suit any gamer's needs.
What I dont understand is that if your right thumb is down, whats wrong with having your left thumb down too?
As far as I was aware we have mirrored hands.
i'm not a mutant, and my fingers have always been comfortable in the symmetrical setting. so i'm glad they didnt change the layout.