Calvin Kemph, Thunderbolt writes:
Nascar’s a sort of special interest sport. It requires an absolute love for the stock car. It looks silly, from the outside looking in, that we’re so intrigued with this circular racing, and wouldn’t it be more appealing to face an occasional right turn. The problem with simulating this is that it’s not an inherently interesting thing to reproduce into videogame mechanics.
Basically we're happy to be going around a track a huge number of times. This may be true for virtually every car games, but the tracks here are a bit more boring. Walking around a track 200 times can bring realism and there are some other elements such as flags that are used after an accident to reset the track and keep the playing field between the adversaries, but only make the game more boring . The stops are usually caused by constant and IA. Alternative ways how to eliminate could bring some excitement but these are limited to the online modes.
GameGrin writes: "It's safe to say that NASCAR doesn't bare the glitz and glamour of Formula One, but I'm sure developers Eutechnyx know their audience with the official videogame of 2013's NASCAR series"
Winning ain’t easy, but when you enter the winner’s circle you want to make sure you do it in style. In the coming weeks, Eutechnyx will be releasing over 80 all-new alternate paint schemes for NASCAR The Game: 2013 based on drivers like Dale Earnhardt Jr., Kyle Busch, Jimmie Johnson, and Danica Patrick.