Muaz from Twinfinite writes: "I recently played through the mission where you are torturing a man as Trevor to get information about a target the FIB (the GTA series’ equivalent of the FBI) want Michael to assassinate. All you know about the target is that he is an Azerbaijani man. To Michael, and one would assume a lot of people playing GTA V, Azerbaijan is nearly indistinguishable from an imaginary place across the ocean from Neverland. You take control of Michael and drive out to an address that you are given by Steven, the FIB agent who bosses you around."
The GTA 5 Agent Trevor DLC episode could have been a real treat for fans on PlayStation and Xbox, before it was scrubbed sometime before 2017.
With the amount of money they generated, I just don’t understand the scrubbing of this. It would’ve been fantastic for fans.
I really want to know who drove the decision to focus on multiplayer was it Rockstar or take two.
Because when online started taking off many of the studio leads began having falling outs and leading including a founder
Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.
Former Rockstar Games Technical Director Obbe Vermeij has finally revealed why some planes would randomly crash in GTA: San Andreas.
This fly by feature was on the cutting room floor due to the random plane crashes and it's one of those things I'm so thankful made it into the final version as these random fly by and crashes make the world seem more alive on the extremely limited PS2 hardware you needed everything you could possibly get in a open world to convey that feeling.
And accross hundreds of hours of gameplay I probably died around 3 times as a result of these fly by failures but I loved every time it happened
It made the world feel more human, and honestly kinda insane that even today with all these open world games, almost no one can capture that like R* even when compared to their ps2 games
Lol, I remember those. I vaguely remember dying from one crashing into my car once too.
jounalism and torture. ima bout to start pulling my own teeth.
Mass media, torture in videogames = bad, torture in real life = good....
no one gives a shit its a videogame. videogame stories suck get over it.
oh for fuck sake grow a pair...It´s just a bunch of poligons and pixels what the hell.
It´s not real,no one is getting hurt.
The reporter is that kinda guy that can´t watch a Saw movie to the end,or troughs up in the midlle of a Hostel movie.
When are people going to realize that a videogame is not real,it´s just a cgi movie that you can interact.
you know this was really hard for me to do. especially when i killed him, trevor had to inject him with adrenaline when he woke up he says "oh god, why am i still here." i felt like a massive dick.