Featured Topic
• Steam’s big announcements
Tokyo Game Show tidbits
• PS4 delayed in Japan due to lack of Japanese games
• Sony says PS4 hardware loss will be recouped with PS+ and game sales
• Sony is surprised by Western interest in PS Vita TV
• MGSV’s torture scene won’t be playable
• MGSV will run at 60fps on next gen consoles
• Deep Down will be FTP game
Gaming news
• GTAV makes $1B in 3 days
• GTAV Online detailed
• Kojima considered getting rid of MGS’ classic alert
• Killzone Shadow Fall will have 4 player co-op within its season pass
Pop Culture News
• Super Mario Bros movie gets a comic book sequel
The GTA 5 Agent Trevor DLC episode could have been a real treat for fans on PlayStation and Xbox, before it was scrubbed sometime before 2017.
With the amount of money they generated, I just don’t understand the scrubbing of this. It would’ve been fantastic for fans.
I really want to know who drove the decision to focus on multiplayer was it Rockstar or take two.
Because when online started taking off many of the studio leads began having falling outs and leading including a founder
One of the reason I believe once gta 6 release, most of us thoroughly play it, enjoy the world they crafted then after that no offline support, no dlc at all
Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.
Blindfolding myself and clicking a Steam page at random would serve me better recommendations than Steam’s algorithm
Hmm, not sure I agree with that. The recommendations I get are usually pretty good, but then again I have pretty large library of games on Steam and hundreds of them in my wish list, along with lots of curators I follow for it to build recommendations off of. On occasion it will throw me a random FIFA game or something I've never bought or shown interest in, but mostly its decent IMO.