STP - "In 2009, console-quality gaming on a mobile device still seemed like a fantasy. It wasn’t until we had our first look at games like Need for Speed, Modern Combat: Sandstorm, and Ravensword before we realized that mobile gaming was going to start catching up to consoles. Ravensword was especially promising– as a fully 3D, open-world RPG, it invited immediate comparisons to the Elder Scrolls series. Today, we’ll take a look at this landmark iOS game, plus several others from developer Crescent Moon Games."
Gareth writes: "Ravensword: Shadowlands on Xbox probably wishes it was 2013 again, but a lot of things have changed since those times, and this isn’t able to stack up to more modern interpretations."
Michael Kitchin writes, "Honestly, I found parts of Ravensword: Shadowlands charming. It's a game that was low-budget almost a decade ago but the smaller scope resulted in a simple RPG I found surprisingly enjoyable. Technically, it is unpolished and has a tendency to break but playing through it didn't feel like an obligation. The combat lacks depth and the main quest can feel bland. Luckily the uncomplicated nature of it all made this feel rather brisk to play."
Ravensword: Shadowlands is a new 3D fantasy action game from Ratalaika Games and Crescent Moon Games. It will release on Nintendo Switch, PS4, and Xbox One on April 9th and April 14th.
Not new. It has been on PC and mobile for near a decade.
https://play.google.com/sto...
https://store.steampowered....
I remembered playing this on mobile. If the game will be the same as it was on mobile, then I don't see why this should come to big consoles. Although I don't mind the switch port to a degree.