Credit where credit is due, Blizzard has made Diablo 3’s transition from PC to console look effortless. The fact that it’s not an RTS is likely to play a huge part in that – it’s a hack ‘n’ slash RPG featuring a very long list of mythical creatures. Having to point out Diablo 3’s genre may seem like an odd thing to do in the eyes of those familiar with the series, but bear in mind here that it’s the first Diablo for consoles since the original was released on PSone back in 1998. As such, it’s not hard to imagine a lot of gamers going in blind. Or at least, basing their purchasing decision on the amount of hype the PC iteration gained upon release last year.
Via Diablo’s global director of community Adam Fletcher, Blizzard is introducing new measures to improve the quality of season launches in the future. Across both Diablo 4 and the aging Diablo 3, fans of Blizzard’s games should all benefit.
If they didn't let the cellphone guy touch the 3rd one in first place, they wouldn't have to dance around like clowns trying to make money.
We've been asking for less "boring" seasons... "boring"... not "buggy"... same ol' rehashed content just a different color is not working.
Who says a dud game can't have a video game comeback?
Cyberpunk and No Man's Sky have to be up there. We're lucky and cursed, equally, to have games that can be updated now. For folks old enough to remember the Sega/SNES into PS1 and even 2 eras, if a game came out that was half baked (*cough*Angel of Darkness*cough*) that was it, no redemption. At the same time, having the option for updates shouldn't be an excuse for half assing games.
Diablo III still works on modern PlayStation and Xbox consoles, and remains hugely playable a decade after initial release.
Are you comparing a continuously improved 10+ years old masterpiece with the... beta of an unreleased game?