DSOGaming writes: "A couple of days ago, we had the pleasure to interview Greg Rdzany – Senior Technical Producer at CD Projekt RED – and Balazs Torok – Lead Engine Programmer at CD Projekt RED. Greg and Balazs shared some new information about the Fur tech that will be implemented in The Witcher 3 and talked about PhysX 3.0, Tessellation, DX11.2, Global Illumination, and shared their opinion about other commercial engines – like CryENGINE and Unreal Engine."
There are many 2025 gaming anniversaries to celebrate, including Life is Strange, The Witcher 3: Wild Hunt, and Super Mario Bros.
Embark on a legendary dark fantasy adventure, mix tech and monsters for thrilling hunts, build a community of woodland worshippers, compete in two-wheeled races and more with August’s PlayStation Plus Game Catalog lineup!
The Witcher 3: Wild Hunt, Wild Hearts, Cult of the Lamb, Ride 5 and more titles are playable from August 20 for PlayStation Plus Extra and Premium members*.
We’re also announcing new classics – including the legendary TimeSplitters series – and PS VR2 game offerings coming to PlayStation Plus Premium
This is a great month for me, I have almost bought Wild Hearts a ton of times and same for Cult of the Lamb.
Some really good variety here, and some serious playtime on offer here with all the RPG's. Good luck finishing all these games in a month heh.
Time Splitters is fantastic on the classic side, and glad to see they keep supporting PSVR2 with games
For me, the redeeming titles are the Time Splitters ones. Sadly i do not subscribe to premium, only extra.
Not the best month for me other than timesplitters!! Can't wait to replay them again, be nice if they have trophies too but no danger of they don't, can't wait!
The PS4 suffers from no shortage of great RPGs. From expansive open world ventures to fully realized fantasy offerings, there's a lot to try.
Will be pushing PCs to the limit yet again.
Hope my 680 can keep up.
Probably will keep away from the fur though . . . because hell no.
"And yes, we will use the PhysX 3.x SDK."
Thats pretty significant for non Nvidia users. If you don't know what that is the major change was:
Went from single threaded to multi threaded support.
Now runs in native x86 not emulated x87.
The expected performance gain for CPU physx is 4-5x better than the current.
"How did you achieve a world 35 times larger than Skyrim"
Someone failed their its only 20% bigger than Skyrim, they must of meant 35x larger than the witcher 2.
DX11.2 will only be used by xbox-one.
OK the BIG point in that interview is that CDPR switched from HAvok(AMD) to Physx(Nvidia)
So The witcher 3 is PC first then gonna be ported down which is GOOD! ALL GAMERS Benefit that way no matter the platform.
But no way in HELL will the console versions have Physx cause that is PROPRIETARY SOFTWARE belonging to Nvidia.
So for all the people hitting disagree No Console has Physx hardware, x360 xb1 Ps4 are ALL AMD, PS3 has Nvidia but NO Physx hardware.
Sure you can switch and run Physx on the CPU which instantly turns your game into a SLIDE SHOW!
But CDPR can fiddle with the console versions to run Havok physics or CPU physics which i hope they do so CONSOLERS can have the same features as PC Gamers.
*All games have "Physics" no matter the platform. Nvidia has a feature called "Physx" which does a lot of neat things to make the games look better.
Prepare for 720p/30fps on consoles.
This game is going to push my 780 hard so I already know consoles will not be able to handle it the way it's meant to.