Hardcore Gamer: It was revealed that the production budget of Beyond: Two Souls was 20 million euros (just over 27 million dollars). For comparison, Heavy Rain cost 16.7 million euros to produce (22.2 million dollars).
that's cool and will buy it day 1 since i'm huge fan of indigo prophecy and heavy rain but i just can't believe how good it look it almost have next gen gfx i always thought TLOU have the best gfx on consoles but seeing this game i'm not sure what to think any more
CANNOT GET ANY HARDCORE GAMER THAN THAT, BUT really they shouldnt spend too much,
$27 million ain't that much compared to gta5's $200 million budget. So I'm impressed considering how great it looks so far.
It doesn't look that good to me, other than the characters faces. As disappointing as it was God of War: Ascension has the best visuals on current gen consoles, TLoU is gorgeous but fairly often looks a little muddy with aliasing & pop-in issues. A $27 million budget is quite expensive really considering that doesn't include the marketing budget which will probably bring the total cost up to $35-$40 million. Hope the game's good, still not impressed but Heavy Rain was decent so it should hopefully be at least as good.
yes GOWA was not the game i thought it would be after that EPIC God of war 3 game but damn GOW:A GFX are sooo good for 7 years old console and of course TLOU but i don't agree with you on Beyond GFX though i really like Beyond gfx alot ..look very very good to me maybe you would change your mind when you play it who knows right ?! :)
$27 million is quite 'cheap' to me, considering they hired very popular hollywood actor/actrees such as Willem Dafoe and Ellen Page to do the voice & mo-cap. Also Hans Zimmer to compose the music. "Hope the game's good, still not impressed but Heavy Rain was decent so it should hopefully be at least as good." Obviously Heavy Rain is not everybody cup of tea. So if you don't impressed with Heavy Rain than i don't know if you will on this one...
best people, maybe, not sure about the rest, i mean looks great, but not tlou great doesn't matter though, because either way it looks amazing
27 million for hours of content sounds cool. They should easily make a profit with about 2 million sales.
I doubt it will do more than break even.
What makes you think that?
sony has a habit of not advertising exclusives that Arent made by Naughty Dog
27 Million for hours of QTE. Story has to be really, really good.
I personally like a wide variety of games everything from Ace attorney to spec ops the line Heavy rain seemed like an old school point and click adventure game to me nice for a change of pace.
If games like the walking dead receives game of the year. Im sure this game would be fine.
Still on my must buy list for next month, along with Rain and Arkham Origins. Heres hoping for it to sell as well if not better than Heavy Rain. I loved that game and Indigo Prophecy alot.
lol, doughnut joel
Buying it day 1 : )
thats a huge qte budget
I'm guessing it should at least sell 1 mil and maybe a total of $40 each and make $40 mil, so it should be profitable.
Heavy rain sold 3million and sony made $100million off the sales so I reckon its gonna make it
Was just gonna post about that. 1 million sales would probably break the project even.
At least for first month : 1 million * 60 dollars = 60 million . 60 million - 27 = 33 million profit .
Now that's what I call taking risks others should take notes... ;)
yeah 10 Million went to Ellen Page, and 7 Million to Willem Defoe and the rest to game development! :P
no way this games gets near that amount back...
Um, after hearing about GTAV's budget I'm not very impressed by this budget. Even halo 4 cost 100 mil to make.
dude, the Halo marketing is even more costly than the game itself. If Halo 4 was $100m then you can bet that it was $30m to make the game and $70m for marketing.
Um, no. Sorry but Halo 4's budget on game development was 100 million, confirmed.
Oh my.................How can you compare the budget of a new IP to something like Halo? Furthermore, why even compare those two, the genres aren't even close to the same. Budget =/= what the game does commercially or critically. You don't understand how the business works.
halo sucks to me, i don't like it , so even if the spent 1000000 millions on it i still won't change my mind. Sales or budget doesn't mean it will be good or bad. Let's just put this as a taste matter . Wouldn't that be better ? ..
the budget is even bigger than Uncharted's which was $20m.
Wtf thats insane ! I was expecting atleast $50million from an uncharted game
People here seem to be very stupid. Budget doesn't = how good the game is. You do not need a huge budget to create a solid game. This game will make it budget back and then some. Haters are going to hate, but there is a line where you just show how stupid you are.
They need to sell a million copies to break even.
That's like 1/10 of GTA V and less than half FF XIII
I think it was announced too soon. It was day one for me based on developer alone but now too many things on my plate. the Last of Us style reviews would change it though.
So far every hands-on says they loved it.
That's what happens when developers try to make games seem like movies, start hiring real actors, etc. instead of just making a good game. We want to play good games, we don't want to play movies. That's what the movie theater, TV is for. Its like going to watch a movie, and they present it like a video game. That was the problem with Heavy Rain, it got boring quick, it was like I was playing someone else's day to day life. If I want to do that, I'll just walk outside and live my own
Day 1 steelbook edition for me. Quantic Dream is my favorite development studio and Ellen Page is my favorite actress. Nuff said for me.
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