Deep Down Hands on Preview : Clunky and Gray

For a game that highlights its procedurally-generated dungeons, it sure is lacking in variety.

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whoyouwit042823d ago

this game sounds about like I expected to be, and that is the PS4 version of Ryse. A beautiful game withe average gameplay.

dc12822d ago

It's obvious that you did not see the quality TGS live demo feed. Have fun with that comparison.

PLASTICA-MAN2822d ago (Edited 2822d ago )

I was watching the second TGS Showfloor now, and I just heard that the game IS

(And you don't even need PS PLUS to play it).

GribbleGrunger2822d ago (Edited 2822d ago )

Just announced: Deep Down is a FTP game.

edit: beaten lol

Irishguy952822d ago (Edited 2822d ago )

"For a game that highlights its procedurally-generated dungeons, it sure is lacking in variety"

This has been bothering me for a while, since Deep down was revealed to have this 'feature'...on this site in particular is has now become a good thing? Everyone seems to forget how bad the system is.

Elder scrolls 4. Remember the Dungeons/caves in Oblivion? Do you guys know why they sucked and were repetitive? They were procedurally generated.

Hand crafted worlds are always vastly superior to procedural generated ones. It's weird to me how everyone has forgotten this after it was one of them main highlights of Skyrim over Oblivion by that **** todd howard.

Procedural generation skimps out on this special thing in video games. It's is great for many genres, Rpgs, Shooters, Uncharted is praised for's called Level design.

So I ask, why is it suddenly a good thing? PLease b e honest, Deep down's gameplay mechanics look great to me, however as soon as I heard that the game was basically going to be Proc generated it ruined my interest. I've been through it before, it's a cop out for developers, they don't have to actually spend time to design a level. They get a game engine to do it for them, the engines simply don't get what makes a good level though. You need an actual level designer to do it.

I mean, am I right in saying Deep down is going to be entirely PCG'd? Or how does it work? Serious, what i've noticed about PCG is that instead of increasing variety, it often works against itself and creates nothing but boredom. Oblivion was destroyed for it's use of this system anyway. From world generation, to loot generation, to level just doesn't work well for variety, what it does do is give ALOT of random 'meh' content.

See instead of hand crafted, givingn an engine a list of parameters and letting it do it's work, you will find yourself repeating dungeons...with nothing but a different layout. I just have to know how much loot scaling, level scaling, and PCG'd content there is going to be in Deep down. I hope it is insignificant.

HammadTheBeast2822d ago

Depends on the size. If they're making massive dungeon rooms, corridors, etc and linking them together in a procedurally generated state, it should be fine, especially with the F2P model which would allow for consistent updates.

Anything else, and idk.

This isn't really my sort of game, I don't really like dungeon games, I hate being cramped underground one of the main things I liked that Skyrim changed from Oblivion.

lifeisgamesok2823d ago

This game looks good. I think the close dungeon type areas allow for greater graphics since there isn't much to render

The gameplay should be improved too. Should be a good game overall

It's interesting that this game has a survival horror vibe to it on some of those dark parts of the demo

Marius_Titus2822d ago

What happened to the graphics?

arbitor3652822d ago (Edited 2822d ago )

download the full 60 fps video. it destroys anything on xbox one

falviousuk2822d ago

no, it really doesnt. or in other words

sony fanboyism lets compare a very narrow dungeon game with a small colour pallette to an open world zombie game with a lot of characters on screen, or to a roman themed combat game with a much larger playing field.

Only a sony fanboy sees things this way, shame they cant just be gamers

pandehz2822d ago

Im not a console gamer and my eyes have been on the receiving end of some HIGH END graphics on PC and I can say that looked very very average.

scott1822822d ago

How dare you have an opinion opposing xbox fanboys arbitor365.

No_Limit2822d ago (Edited 2822d ago )

I'll take an opened-world filed with tons of enemies at 30fps over a closed-quarter dungeon crawler @60fps any day. The design choices let to it being 60fps, there is nothing more to it.

LOL, just noticed this was submitted by Ksar and he uses the worst possible screenshot you can find for Deep Down to post. Even though he is an Xbox supporter, I really can't tolerate it just as much as I can't tolerate MariaHellFutura and her Don Mattrick screenshot posts of any negative MS news.

ABeastNamedTariq2822d ago


Then why not compare Infamous to DR3 (I know ISS is 'launch window')?

DD looks pretty friggin good to me. Like, ridiculously good. Beautiful and smooth.

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HammadTheBeast2822d ago

Apparently it has a dull pallete. Just like your game Marius.

GiggMan2822d ago

You can't see? Or is the resolution too high for you and the FPS to much?

arbitor3652822d ago (Edited 2822d ago )

oh wow. a 10 minute demo (really. that is how long he played it) is lacking in variety? thats just crazy

edgeofsins2822d ago

These people just aren't used to dungeon crawlers or something. You don't just find variety, you scope for it whether it is tedious or not. Dark Souls, while harder then most games, is a great mix for a dungeon crawler, you do get great items often if you know where to look, but it is equaled out in the gameplay and what you have to go through to build for those belongings.

I think DD looks like a good mix of Monster Hunter and Dark souls, which is fantastic, especially for a free to play.

X1PS4WiiU2822d ago

Honestly, from what i saw, the gameplay is really bland.

This seems more like a tech demo, than a game.

Kayant2822d ago

Well it's more of a showcase IMO for now because there is no release date/window atm but I do agree from what we have seen there needs to be more variety in enemies/environments and the camera is too damn close.

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