Even though a number of titles that are due to release for the PS4 are already taking advantage of the new hardware, Cerny has told Edge that he wanted a design that could be explored for years to come:
i agree. but im already going to see big benefits from upgrading from .720p 60hz lcd 32' hdtv .ps3 to 1080p 120hz 40' led hdtv .ps4
This is going to be amazing.
Around 2016 gamers will be expecting next-gen to arrive within a year or two of that. Although it probably won't happen till at least 2020.
Already seen the difference. It's amazing.
heck yea man
nice set up only a 40inch i'm going 60 inch for next gen.
My TV has been Next Gen Ready, 46in 3DHDTV 1080p 240hz. And I upgraded to that last year around black Friday! :) Bliss begins on Nov 15th 2013
lol well look at you
60 sounds nice. I currently have triple 46" mirco bezels. I'm thinking of upgrading to triple 60's for next gen. What I want more than anything is a 100" screen. 110 would be ideal but beggars can't be choosy. That way I cant get rid of my projector and just have an LED. That would be killer. I'm already putting money aside for one.
51 inch 1080p 3-d 480hz subfield plasma downstairs, 42 inch 1080p 120hz lcd upstairs, is what I have now to play with and won't be upgrading anytime soon.
anything above 120hz is nonsense
Once all these dev's are on their 2nd & 3rd games, we will see what they can really do. They will have more experience with it and know how to make better games even quicker with more power.
hopefully I don't have to wait so long for a reason to buy a PS4. .
Serious question here. If the PS4 is more powerful and easier to develop for, why can't we see it now or in 2014? The excuse for the PS3 wa because it was harder to develop for. Well , this system is easier. Is this some kind of excuse to have in case the gamers aren't happy with the games being released in the next 12 months? We're always told to wait, it's coming soon.
this is a console thats has to last at the least 6 years. you won't go maxing it out day one :-)
I see what you're saying but it just feels like both are hyping the shit out of the consoles and now we're told to wait till 2016 or longer for maybe full potential.
Allow me to apologize in advance for what is about to happen to your innocence.
think it of that way if they try and max out ps4 this early every game and every sequal will look the same to the point gamers will get bored really quick and ask for a new gen of consoles way too early and games will take to much time to develop to get every thing out of the ps4 when dev's still not used to those new consoles yet and gamers won't get to feel games getting better in gfx each and every year that would be bad for gamers and bad for business i think they are only doing this from business standpoint @the_infected agreed ps4 is very very easy to work with pretty much every single dev from 1st/2nd/3rd party confirm that
It's easy to program for in terms of what they are building now. But building a brand new engine takes time. Devs won't have the time/money to learn all the secrets in one or two titles. It's not so much hidden power but resource allocation and optimisation tricks against unknown hardware.
Devs like Naughty Dog are using their old engine.
The proper answer to your question is the PlayStation 4 is quite compute heavy, which takes a lot of programming which developers don't have time for, for launch games, but should get better make developers get use to the system. Also, developers optimise their games as they go along: compare Uncharted 1 to 3 for instance. Developers develop better techniques, software & get to know the hardware better over time.
developing tools always get better over time
Very Good question! Bubbles+ Well said! ALL we hear is how Sony listened to the Devs and made a consoles that the DEVS wanted, that was easy to program for, that was POWERFUL, EAsy, and Dev friendly. So why in the hell do Gamers gotta wait till 2016 for BEASTLY Games is a great QUESTION! Answer: I think many of the first gen games are just PS3 Games being converted to PS4 games. Most of the time is spent getting the game to run on the PS4 with a small amount of time to bump up graphics. Also you have to remember that Devs gotta build Game Engines depending on the PS4 Hardware so that takes time too. Most do not want to use PS3 Game Engines on the PS4 or if they do they gotta mod the engine to get the most out of the PS4. The second Gen games should be games planned from day 1 to be PS4 games and Devs will have had time to dig into all the tricks of the HD7850 GPU on the PS4 thus making full use of the PS4 hardware.
... with the PS3 being such radically different hardware than the PS4, that doesn't make a whole lotta sense. It would actually make MORE sense if they were formerly 360 games. And yeah, that makes none at all. The rest of what you said is sensible: it takes time for devs to build engines that work very well with the new consoles. And as they get more familiar with the hardware and what the engines they've built are capable of, they'll learn new ways to get more out of them.
@srd4484 I believe your scope for "easier-to-develop" is an extreme example. But let's use the recent games for the current generation as a reference point: GTA5, Halo 4, TLOU. Let's say that these games are the highest budget-to-tech ratio that practically took 7 years in the current-gen scenario. Let's go earlier and what the technical showcase for the PS3 was: Killzone 2 & Uncharted 2, Infamous - all released at 2009 - 3 years AFTER the initial console release. Now using the PS4 for the recent e: Killzone:SF & Infamous in the FIRST quarter of release. Already running in 1080p with KZ:SF targeting 60fps on the multiplayer. THIS IS DAY ONE. With inFamous appearing a few months later. If we were to use the example provided with the current-gen samples, then we should be seeing Killzone: SF by early 2016 but now AS A LAUNCH TITLE. So yes, compare the early releases of last-gen and this gen, add to that the highest technical showcase recently, gives you a better scope of what "2016" may bring to the table.
I hope so because the PC beast is looming over console shoulders.
I have to wonder if Sony will go full PC next time around. The Vaio series is one of the top rated on the market. With Steam's huge push toward Linux, I wouldn't be surprised to see Sony try something similar. In a perfect world, they would just work WITH Valve.
It won't match, high end pc's so don't get your hopes up...but I have a high end pc and its not all about graphics some games you just want to sit back and enjoy on a couch, I know Ill be buying a ps4 I do hope it makes more games get optimized for 8 cores so amd processors start to shine again. I've been intel pretty much since C2D came out and would love the get back on the amd side, Intel's way overpriced and I love amd graphics cards.
i read somewhere in a discussion forum that sony is using 2 of the cores right now for the os but that later that the background chip would be activated and the 2 cores relesed to developers but take this with a grain of salt
Wait, the dedicated processor used to handle the system himself isn't been used right now? Where did you hear that because it's kind of strange.
http://ps4daily.com/2013/07... If true then I imagine what cerny said about ps4 unlocking some more power being them releasing the two cores so the ps4 uses 8 cores instead of 6
That's pretty much what I expected. I'm still pretty impressed by this though. The PS4 launch games look so amazing. Especially Killzone ShadowFall. I can't believe the MP is running at 1080p @ 60fps and aiming for 60dps in SP. Pretty cool for a launch title.
i bet the Next SP gameplay from KZSF will be in 60 fps i have a strong feeling.
They are simply preparing people for the greater specs Microsoft will reveal soon
Is microsoft going to share those greater specs with devs too? Because devs don't seem to know of any greater specs yet....
I think those dev's will be praying for those specs to improve.
Knack certainly show any next gen benefits and it is being made by the guy who lead the ps4 team! I expected him of all people to us what the ps4 could do right from the get go.
Because Knack is the most taxing, most advanced game on PS4, right? It's funny: when Xbox fanboys attack the PS4, it's always on some weak attempt like this. Cerny's developing expertise lies in fun platformers, like Knack, which is probably why he made it. Such things have never been very taxing on a console... well, maybe a few generations ago, but that's changed. Why not try and say the same about Killzone, or inFamous? It's pretty sad that your only attempt to attack the PS4's capabilities is through one of its less intensive games.
Maybe you should take another stab at reading my comment, my criticism was not at the PlayStation 4 or its capabilities, but rather at the architect for creating such a mundane game! I'm pretty sure you've been told before to think first before rushing to Sony's defense, had you done so in this situation you would have replied to my comment with more relevance. PS4 is very capable, so the person who created it should have shown us what it can do is my argument.
Hey, Killzone doesn't even look that good with that generic gameplay. Everyone can see that, all you do is run and gun. I don't even know why you mentioned that game. Show me one trailer where the enemies do anything more than just stand there and get shot. We all seen the same trailers, child...the AI sux.
So you expect someone who leads a small development team to equalize the output through a AAA development budget. I've heard it all people. Next up? Why aren't next-gen games having that much content and scale with GTAV, isn't that running in current-gen consoles? This makes no sense, I guess every fucking developer is pretty weak sauce developing next-gen right Bundi?
Well if he's going to charge the same price as a AAA game such as KZSF or Destiny or WatchDogs, why should I expect any less from the game huh? Care to explain that away? I take it in your world small teams should get away with charging full price for games but not be held at the same standard as other teams right? No most next gen devs aren't weak sauce in my opinion, they are giving AAA effort for AAA asking price.
Where exactly was his game charging at full price? Last I checked, almost all Japan Studio games this gen charge $40 less, the recent one being Puppeteer. If he charges $60 for the game then it is up to the previews and reception to see if it fulfills that quota, otherwise your just speculating.
I expect someone who is selling me a full price game to match the quality set by other full priced games. Knack is being treated like an indie game but that price tag does not belong to an indie game. http://www.amazon.com/Knack... So I maintain my stance on the subject. Priced like Killzone, better bring something more to the table to show for it. As it is, it isn't.
Ill stick with my 47" 3d internet lcd sony bravia with my large sony tv speakers and awaiting my ps4 to join the family.
I'm waiting on my 60" 3D 1080P 600Hz plasma to get here. Deliver it already!!!! I just felt that my PS4 would be embarrassed to be seen with me with my 2008 Insignia 42" LCD 1080P 60Hz TV. It works fine, but... come on. PS4 deserves better.
i really need to upgrade my tv to at least 42 and l.e.d :( im on 32" vizio 1080p 60hz
Be smart, people: Buy a close-to-top projector, opaque-thick curtains and a medium-quality home theater. Might just get close to the price of a top 60 inch 3Dtv... besides, projectors are scalable to 80 ~ 100 inches! And easier to bring along as well (with headphone and a screen). Gonna get mine next year along with the bluray set of LOTR Trilogy and a PS4 along with KZSF playing in 100 inches of pure awesomeness of real-time raytracing and a bowl with tears of Xbone users envyness...
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