GodisaGeek: "In terms of breadth and scope, an MMORPG set in the universe of Square-Enix’s Final Fantasy series is a mammoth proposition. Final Fantasy has existed, in one form or another, through games and spin-offs, animé, CGI movies, graphic novels and books for almost 25 years. It’s a mega-franchise, an important, nay essential, weave in the great tapestry that is the history of video games.
Of course, it’s been playable online before, in Final Fantasy XI, but not with the level of ambition with which Square approached Final Fantasy XIV. It’s almost no surprise that it went massively, massively wrong the first time round. Without going into great detail, the original release of Final Fantasy XIV – back in September of 2010 – was a resounding failure, prompting significant changes to the development team and the resignation of the original director. Despite heavy overhauls and repeated patches, including the removal of the particularly hated Fatigue System (the longer you play in one go, the less experience and loot you earn), Square-Enix struggled to drag FFXIV out of the hole it had dug for itself. In the end, they announced that it was to be scrapped, and re-launched as Final Fantasy XIV: A Realm Reborn."
YoshiP, the director and producer of Final Fantasy 14, has apologised for the state of the game at the time of writing.
Do you not see this happening during development? Like, why are we apologizing after the fact instead of stopping it during development?
I was unhappy with DT and have spent far less time in it than any other expansion but it's things like this that makes me respect Yoshi P. It's rare for such a high profile developer to be so candid in his assessment on a live game.
Square Enix released new screenshots of the upcoming patch 7.25 for its popular MMORPG Final Fantasy XIV, including the Occult Crescent.
A Final Fantasy XIV fan has embraced the way of the Warrior by creating an axe-shaped controller for IRL Fell Cleaves.