410°

The GTA V map is 49 square miles in size

It has been revealed by early players of Grand Theft Auto V that the size of the map will be 49 square miles in size.

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tntgamer.com
lnvisibleMan4247d ago (Edited 4247d ago )

Geez that impressive for a video game. Only 5 miles shorter than Manhattan. Manhattan surface area is 87.46km2= 54.34miles.

If they can do that with current gen, what are they going to give us next gen!!!!

TNTgamer4247d ago

Whole countries my friend... then... the world!

PoSTedUP4247d ago

operation flashpointDR's map was 107.2square miles, took 9 hours to run across. thi is incredible considering the level of detail, buildings, interaction, too much stuff to list. afterall it was all open terrain, nothing compared to gtaV

Pandamobile4247d ago

Minecraft's and Godus' worlds are the size of gas planets. Granted they're procedurally generated, but I'm just letting you know that we've already hit planet sized games =)

corbeaunoir4247d ago

They also look like utter ass because Notch is a con artist who convinced you to buy an ugly virtual lego set despite the fact that the exact same thing has been done by other people for free and with far better coding.

derek1st4247d ago

You say 54, the guy in the article says 23. Who's right?

TenBensons4247d ago

You might want to re-read the article. He says Manhattan island is 23sq miles. ;)

derek1st4247d ago

Yes but the guy i'm commenting on said 54.

lnvisibleMan4246d ago (Edited 4246d ago )

@ derek1st
First of all I wasn’t one of the people who disagreed with your comment, you are right to call me out man if my figure sounded a bit BS. Secondly the two figures that I and TNTgamer were based on desk research not physical field work so any mistakes made were MADE by others not us.

When I googled the area size of Manhattan the first result I got was 87.46 km². Get result in miles(y). 1km=0.6214, y=0.6214 x 87.46, y=54.347644. You can check conversion value km2 to miles here http://www.metric-conversio...

I assume TNTgamer got his figure from Wikipedia which states ‘a land area of 22.96 square miles (59.5 km2)’. But whoever submitted that conversion value on wiki was wrong. If you convert 22.96 miles to km http://www.metric-conversio... you get 36.951km2 not 59.5 km2. That not say that 22.96 sq miles is wrong but conversion value made on wiki definally is.

Not the most enlightening answer I agee but its the only answer I can give.

Jamesjdk4246d ago

@ lnvisibleman

The conversion factor between km2 and miles2 isn't the same as between km and miles. There are 2 dimensions so you need to square the conversion factor. 0.6214 x 0.6214 = 0.3861. 87.46km2 x 0.3861 = 33.7683 miles2

+ Show (2) more repliesLast reply 4246d ago
ATi_Elite4247d ago

That's a nice size but many games are bigger like Arma 3 which is 168 Sq. Miles (270 kilometers) and that's not counting the seafloor area around Altis which is playable.

http://www.pcgamer.com/2013...

http://24.media.tumblr.com/...

GTAV does have a lot of variable activities packed into it and I'm looking forward to it as GTA truly is one of the greatest series in gaming.

GarrusVakarian4247d ago

Yeah, there are many games with bigger worlds but many of those games also have very bland worlds or large areas with not much going on. GTA5 seems to have a massive world but with lots of detail (knowing R* the attention to detail will be amazing).

PiTCHBLaCK4246d ago

@ ATi

There are games bigger in size, but very few reach that size with so much detail.

GarrusVakarian4247d ago (Edited 4247d ago )

And im going to explore every inch.

That's what she said.

TrevorPhillips4247d ago

Dayumm that's huge! This week is going so slow and killing me! :(

derek1st4247d ago

Where are you getting this number from? Source please

inmusicutrust4247d ago

Ya I don't see how early players can accurately measure the map....especially with limited time to play and rockstar hovering over their shoulders

Show all comments (33)
90°

GTA V Enhanced And Expanded Faces Backlash Over Missing Text Chat On PC, Fix May Be Incoming

The Enhanced and Expanded PC version of Rockstar Games' open world action game, GTA V, is facing backlash over its missing text chat feature.

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twistedvoxel.com
Profchaos43d ago

My problem with the game is they want to install a Kernel level driver before I can even boot the game in sngle player mode I don't care about GTA online

I flat out refuse to allow any game kernal level it's a huge risk I don't need to take

It's not the only game that has done this. Ut it's absolutely shutting the dorr completely on PC gaming for me kernal level drivers are ineffective at preventing cheaters but publishers insist on continued use

Pyrofire9542d ago

My big issue is how long it takes to transition between open world and interiors in Online.
Sometimes it can take over a minute of just starring at a black screen.

badz14942d ago

Let it sleep already R*. VI is coming and this game has had 12 years in the spotlight.

100°

GTA 5 Enhanced PC Optimized Settings: Ray Tracing & Performance Guide

Grand Theft Auto 5 Enhanced Edition comes to PC as a free upgrade as Rockstar prepares to launch its next blockbuster (GTA 6). In less than a week, the upgraded version has garnered close to 200K concurrent players on Steam. Unfortunately, the game is far from perfect. W

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pcoptimizedsettings.com
MrDead47d ago

It looks great, got everything running on ultra, have long shadows set to max and it's running silky smooth.

The ray tracing and lighting makes the game look amazing.

CrimsonIdol46d ago

The reflections are a noisy mess, particularly with DLSS. Shame they didn't have ray reconstruction, seems to work wonders for cyberpunk

MrDead46d ago

The reflections are like a mirror, I have no noise at all. Are you sure you have it set correctly?

CrimsonIdol45d ago

I've everything maxed out. the reflections DO have a lot of noise in them in motion. When you stop for a second to look at them they look okay but when you're driving around there's a definite blur and sparkle to them that you often get from RT. Again, exactly the same as you get in Cyberpunk without ray reconstruction but is much reduced with.

MrDead45d ago

I really don't have that, what you see here is what I have in motion even online vids have it completely clear. I'm running of a 5090 with everything set to the highest.

https://m.youtube.com/watch...

CrimsonIdol45d ago

Ah I see. Well if you have a 5090 then I'm guessing are you're probably getting quite a high frame rate (I'm guessing hitting that 120 fps max), which will make a difference too, since the RT samples in the reflections accumulate temporally. I'm on a 3080 so I'm keeping my frame rate around 60-75 at 4K, and the low sample/high noise of the RT is definitely apparent… particularly on moving cars at night time I've noticed the most (makes sense given highest contrast between light and dark) DLSS amplifies the noise too, it's the big thing that sticks out as low fidelity when the rest resolves nicely

CrimsonIdol44d ago (Edited 44d ago )

Just had a chance to watch this on my 4K monitor now. Do you not see the blurriness of the reflections in relation to everything else in motion? Like it's definitely better and less noisy than it is for me at 60fps with quality DLSS but it's still pretty bad compared to how crisp the screen space/cubemap ones were when driving about. fine when you stop for a second but driving around you're rarely stopped so it's near constant muddy reflections.

+ Show (3) more repliesLast reply 44d ago
140°

GTA V PC Vanilla vs Enhanced Ray Tracing Comparison Shows Noticeable Improvement To Lighting

The Enhanced & Expanded ray tracing update for GTA V is available on PC, and we can now do a comparison with the vanilla version of the game.

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twistedvoxel.com