490°

Next Gen character models – too realistic? (contains nudity)

The recent showcase of the Unity Engine presents some ultra realistic character models, but are they too realistic for gaming?

Read Full Story >>
cramgaming.com
GribbleGrunger4301d ago (Edited 4301d ago )

How realistic does a character have to be before the morality of killing in games finds legitimacy? Throw in realistic reactions and emotions and suddenly you have a very interesting discussion IMO. I had this discussion many years ago about GTA. If a mother is pushing a pram with a baby in it and they look real, is there a case to be made 'morally' that hurting them is reprehensible? Some of you may remember me bringing it up and it's one of the reasons I'm not entirely against the thought, even though religious groups and politicians have abused the conversation for their own ends.

I feel we DO have to face up to this idea and ask ourselves how much a video game can effect a persons view of mortality. We need to stop immediately seeing it as a threat to our beloved hobby and start asking the difficult questions. Definitely amazing tech, but developers are going to have to start justifying violence, as Naughty Dog so brilliantly demonstrated in The Last Of Us.

RytGear4301d ago

That is an incredibly interesting idea, are we going to see harsher censors or restrictions on things like gore? Or perhaps we will start seeing less conceptually violent games to avoid this all together.

kneon4301d ago

I hope it doesn't lead to censorship. But I do hope it will make your actions in any game much more meaningful.

I think that when the characters achieve a sufficient level of realism and believability that you will see less casual killing in games. The developers will have to put you in situations where murder is the only way out, not just the easy way out.

crxss4301d ago (Edited 4301d ago )

I don't think video games can be "too" realistic. That makes it sound like they should tone it down or put some censorship on it. I welcome games to be as realistic as possible!

GribbleGrunger4301d ago

No, they need to give it context.

ded10204300d ago

@Gribblegrunger

Absolutely! I think that's the main reason GTAIV (and soon to be V) went more realistic compared to 3. I don't think gore will go away either, but it could become a genre much like horror or thriller movies today. "Kill shit and stuff" might become a thing of the past. Imagine if Diablo 3 looked like that (or just looked like its FMVs).

Dee_914300d ago

i came for the nudity
However theres alot of points to make when talking about too much realism in games.But I think it all boils down to the person playing the game.If he or she is influenced by it,they should seek help,if they are disgusted by it, they should play another game.Another point is how realistic are the deaths.If the model is super realistic but the death is cartoony or slightly gory then there shouldn't be a problem, but me personally if the deaths are too realistic... ie squirming around,bleeding out etc,I think thats a bit too far, and unnecessary.

+ Show (2) more repliesLast reply 4300d ago
EXVirtual4301d ago

Couldn't agree more.
Some people think it'll make the mainstream take gaming more seriously as well as directly opposing movies as the visual experience is the same, but what you said hits the nail on the head. Gaming get's blamed for a lot of stuff as it is, but if we had something like GTA9 with photo realistic graphics... don't even wanna know.
I personally prefer something like KH3 (which looks like Star Ocean last hope in terms of visuals) realistic mixed with cel-shaded or completely cel-shaded. Don't get me wrong games with realistc graphics are cool, especially when they throw in some unrealistic stuff. Like FFXV. Them behemoths lol.

starchild4301d ago

I disagree. We separate fantasy from reality all the time. Just because something looks even more real doesn't suddenly change that.

We've seen thousands of people killed in movies, yet healthy, sane people do not go out and replicate that in the real world.

tubers4301d ago

Some don't and they have to be taken care of medically.

I really hope people find these early symptoms and the caretakers take good responsibility.

Aces174301d ago

My thoughts exactly. It all is to an extent stimulated death. If someone is not smart enough separate reality and fantasy than that is their fault.

MoreRPG4301d ago

Yes but unlike movies in a game you decide whether to kill or not

cyguration4301d ago

MoreRPG makes a valid point:

In movies we're not the ones pulling the trigger. In a game it's our avatar, our choice and our consequence to deal with what happens with what follows killing someone in that interactive world.

It's not really the same thing by a long shot (depending on the game and the context of the way it's handled and reacted to).

+ Show (1) more replyLast reply 4301d ago
Bathyj4301d ago

This why even this gen its already to late to get another manhunt game

Thatguy-3104301d ago (Edited 4301d ago )

At the end of the day a video game is a video game no matter how realistic it looks. I mean in most karma based games I for one always try doing the right thing before playing around with my bad decisions because of the ability of having a choice. But I agree that video games need to start taking violence more serious and actually have it be a purpose to push the narrative forward.

The Great Melon4301d ago (Edited 4301d ago )

"ask ourselves how much a video game can effect a persons view of mortality"

I think as we get closer and closer to true realism, this question will begin to cease to matter. I think the fact that this question continues to exists is simply because we have yet to achieve real photo-realism that really can alter the morality of the general public. To me the more interesting question is how much can our morality affect our choice of games.

Alarmists like to say that given the current generation's taste for Call of Duty and Grand Theft Auto will cause all to be vicious psychopaths once we achieve photo-realism. However, this process towards more intelligent AI and higher fidelity graphics isn't instantaneous. As we inch closer to more convincing worlds, I believe our actions in these games will be altered.

Mowing down people with a gun in Call of Duty currently is not realistic in the least. For one you are playing the game through a window (TV) instead of actually assuming the role as in VR. I have already begun to hear accounts of people with the the Oculus Rift (lucky bast*rds =P) that it actually is a little unnerving to do such actions with it on. People much rather just explore world and look at stuff. These initial impressions already lead me to believe that the monolithic dominance that FPSs currently hold will begin to wane. This will allow things like to adventure genre to grow.

omi25p4301d ago (Edited 4301d ago )

We watch films with real people. Some films have extreme violence and horrific crimes.

Take the film Oldboy. The whole storyline is essentially about justification for violence. How often do you here people recreating the scenes from the film because they saw the film? You don't.

How often do you here of murders, assaults even gangways because of sports team rivals. In some countries it is a daily occurrence.

Football (soccer) Has absolutely no legal violence in the sport. Any player that is violent is punished. Yet look how many "fans" have died while fighting rival fans.

Its human nature to find the need to fight for something.

Some people are more deranged then others and will fight for anything.

I honestly believe there will never be a time when normal sane people will begin to believe that killing is normal simply because of video games.

Bigpappy4301d ago

I never kill people in games for the heck of it. Those types of challenges put me off and I always skip them even if it means not finishing the game. Having said that, I know that what I am doing in the game is not real, so I don't believe in the notion that game desensitize gamers from violence. I think it actually makes you less likely to want to be violent.

Ogygian4301d ago

It shouldn't.

18+ is the rule (well, in the UK)

Beyond that, censorship is indeed the worst affront to free speech.
There might have to, of course, be stricter measures in place to ensure that children do not gain access to these games.

SatanSki4300d ago (Edited 4300d ago )

There is nothing to debate, just keep all those hidden psychos and emmotionally unstable people far from games. Normal people wont start killimg anybody becouse of games. Besiedes there already were movie like games where you shoot real actors.

Gardenia4300d ago

It can look realistic but the AI is more important. A character like in this video walking against walls or not shooting at enemies who are right in front of them look even more ridiculous

DeadlyFire4300d ago

Morality will only be faced when the Matrix like gaming worlds come alive connected directly to your brain. :)

It could be as photo realistic as it wants to be. You will still be staring at a screen until you can touch, feel, hear, sense, and move inside of their world. When those barriers are gone then it will be questionable at some point in time. :)

blennerville4300d ago

I think you havent a clue what you are talking about and should therefore shut up.

assdan4300d ago

I agree with some of what you said. I think games should be able to progress to photo realism, including games that show death. But I do understand what you mean. Like in the Ryse demo when they said that person has facial animations so you can see the people that you kill in terror as you die. That makes me see where people are coming from on the other side. But I think he could say the same for movies too. And I completely agree that little kids shouldn't be seeing the depictions of death. in current games either.

PersonMan4300d ago

You'll never be able to kill kids in video games. Have you ever noticed that there are never any kids in video games and if there are, you can't hurt or kill them?

+ Show (12) more repliesLast reply 4300d ago
DarkBlood4301d ago

Its not something i can simply put on here in the comments for the short term so i will just say this

"at the end of the day its still a video game"

Cyb3r4301d ago

If this is a dumb question I apologise but anyway what kind of hardware is this tech demo running on? can a nextgen console have the power to render something this realistic?

JustPlay44301d ago

It most likely a high end PC, but who knows unless they said not sure

ginsunuva4301d ago (Edited 4301d ago )

It's not hard to map an image of people onto a non-moving model.

It's sort of like taking a photo with a camera and using it as a texture in a game.

Bigpappy4301d ago

M$ is working with this engine on Xbox One.

FragMnTagM4301d ago (Edited 4301d ago )

I have pretty decent hardware, but I run it at the highest settings possible on my computer.

If anyone wants to run it for themselves, here is the link to download it: http://ir-ltd.net/multi-sky...

Scroll down to the bottom for the download button.

Bolts4300d ago

What they were running on is completely irrelevant. This is a lighting demo based on static high definition textures. There is nothing impressive about this. It is about as pointless as MGS5 conference room render.

+ Show (2) more repliesLast reply 4300d ago
Enemy4301d ago

They're just body scans, and there's no such thing as too realistic. It's called progress. We're not going backwards, are we?

ape0074301d ago (Edited 4301d ago )

it's all about the art style, "realistic real life" art style with powerful tech is sure ugly and suck life out of gaming

Edit: @Enemy below, absolutely agree

Enemy4301d ago

I'm all for art direction over photorealism. But this is progress, and it expands to more than just gaming.

PSjesus4301d ago

It's seems Mortal Kombat digitize models all over again but in 2013

jhoward5854301d ago (Edited 4301d ago )

@Enemy
Agreed, it's definitely called progress. Its something that no one in this world can't ignore.

Today games graphics/character models will eventually look like Atari 2600 decades from now.

So yeah progression in computer graphics is important.

Ninjamonkey824301d ago

Go to the last two characters over on the right well on the back row the girl one in and the fella on the end off the right front row you will find they are both breathing. Hence movement and not just scans.

+ Show (1) more replyLast reply 4301d ago
ape0074301d ago

in niko bellic's voice........"Not F****** Funny"

Show all comments (70)
440°

Microsoft Confirms Next-Gen Xbox Consoles, Deal With AMD and Promises Full BC

Microsoft has announced a partnership with AMD to power the next generation of Xbox, including its first-party future Xbox consoles.

darthv729h ago

Me thinks the Xbox 8k will be UDNA based.

Obscure_Observer7h ago

This thing is gonna be *expensive* and extremely powerful!

It might easily break the $1000 price point for a console for the first time ever.

VenomUK5h ago

So what's going on here?

I think two things: Windows faces an existential threat from SteamOS if it ever goes mainstream. So Microsoft wants to build an Xbox PC complete with streamlined Windows OS that will be able to be more attractive than any SteamDeck home console.

Microsoft wants every gamer including PlayStation gamers to move to PC, then it wants to market Game Pass to ALL PC players. Even if it only captures 5% of the worldwide market that would likely be enough to bring in enough revenue to make the subscription service a financial success.

fr0sty3h ago(Edited 3h ago)

Note how much emphasis they keep putting on "you can play your games across any device"... as in, no exclusives. This thing will flop hard, again, if it even launches. They already pumped the brakes on the handheld.

Christopher3h ago(Edited 3h ago)

If it's going to do that, it will flop hard. Their best selling console is the cheapest one on the market, not the more expensive one. And they can't sell that to keep up with the more expensive PS5.

Edit: Also, AMD is easily not going to sign away anything that limits what they can do with Sony. They make more money the more consoles manufactured, not the one that sells the least out there but for more.

neutralgamer19924h ago

Xbox doesn’t have someone like Mark Cerny— let’s not pretend that’s a small thing. Sony's domination really began when Cerny became the lead architect. What most people don’t realize is how much of a developer-first mindset he brought to PlayStation hardware.

For example, during PS4 development, Cerny made the call to increase RAM from 4GB to 8GB of GDDR5—a huge and expensive decision at the time—specifically because developers told him they needed more memory. That change had a massive impact on the PS4's long-term success, making it much easier to develop for and future-proofing it in ways Xbox One simply wasn’t.

And he doesn’t just sit in an office and make guesses—he visits every major first-party, second-party, and even third-party studio every two years. He talks directly with the people making the games and collects detailed feedback on what works and what doesn’t. Studios trust him because he’s not just a hardware guy—he’s been a game developer, a producer, and a creative lead. He understands game development from the ground level all the way to the top, and that’s why studios feel comfortable being honest with him. That’s how features like the ultra-fast SSD and the dedicated 3D audio chip made it into the PS5—they weren’t just specs on paper, they were answers to real-world studio needs.

So while Xbox is doing great things with AMD (and that’s a strong move on its own), they don’t have a Cerny—a bridge between engineering and creative. That matters.

And for those claiming Xbox might gain an advantage by launching early—this isn’t 2005 anymore. Back then, launching the Xbox 360 a year early gave Microsoft a real edge. But now? People are invested:

They’ve built massive digital libraries

Their friends and social systems are tied into Xbox Live or PSN

And cross-play means you don’t have to switch consoles just to play with others

You can’t “win” the generation early just by releasing first anymore.

If Xbox wants to win the next generation, they should aim squarely at core gamers. Release a powerhouse, even if it costs $800–$1000. The hardcore market would embrace it. But the real danger is that they’ll also release a $350–$400 console, like they did with Series S—and that console will hold the whole generation back again. Series S was the bottleneck of this generation. Developers had to build to its limitations, and it’s part of the reason why PS4 is still being supported with new releases in 2025.

Power is only one part of the equation. Vision matters. Studio trust matters. Execution matters. And that’s where Mark Cerny and PlayStation’s approach continue to set the bar

crazyCoconuts2h ago

I think they could put in a low effort iteration that doesn't pack in a lot of innovation (same dashboard, copy some ideas on the controller) on refreshed silicon, benefitting from AMDs newer architecture. They don't need an Uber engineer for mediocrity.
If they would have doubled down on exclusives after buying up the universe they could have done just that
But they've done nothing short of sabotaging their consoles for the last several years - why would they try for another baby after clubbing their eldest son? It's madness

neutralgamer19921h ago

Crazy

Microsoft has made major moves in the gaming industry, investing over $75 billion—possibly closer to $80–85 billion—acquiring publishers like ZeniMax and Activision Blizzard, along with renowned studios such as Obsidian, Ninja Theory, and Playground Games. Once that level of investment came into play, Xbox could no longer remain a side project—it had to become a serious, profit-driven business.

One of the major shifts we’re seeing is how Microsoft is adapting its strategy. While Game Pass is a fantastic service—especially for Xbox and PC players—it simply isn’t a sustainable model on its own to fund the rising costs of AAA blockbuster game development. Most Xbox players enjoy their games through subscriptions rather than purchasing them outright, which limits revenue per title.

That’s why we’re now seeing Microsoft embrace a hybrid model: keeping Game Pass as a core service on Xbox and PC, while also releasing major titles on other platforms like PlayStation and the upcoming Nintendo Switch 2.

The results speak for themselves:

Forza Horizon 5, a flagship Xbox title, has become one of the best-selling games on PlayStation.

Gears of War: E-Day (Reloaded) is already charting as one of the top pre-ordered games on PSN.

The newly released Indiana Jones and the Great Circle has performed well.

And there are strong rumors that Microsoft is working to bring even more iconic Xbox titles—including Halo—to PlayStation.

Why? Because the PlayStation 5 install base is on track to hit 100 million within the next year. That’s simply too large a market to ignore, especially when trying to recoup the costs of massive development and acquisition budgets. The days of treating Xbox like a vanity project are over. This is now about business fundamentals: revenue, growth, and profit.

While exclusives still matter in some strategic cases, Microsoft is clearly evolving with the market. It’s no longer about pleasing a small group of fans demanding exclusivity—it’s about adapting to a new reality where cross-platform availability increases revenue, reach, and long-term sustainability.

In short, Microsoft is playing smart: keeping players happy on Game Pass while also capturing full-price sales from the largest gaming audiences worldwide. They’ve chosen growth over pride—and the numbers are backing that up

Profchaos34m ago

I think that stance really downplays what Ken kutaragi brought to the table with the ps1 and its development pipeline which was far easier to work with than any other system at the time including the jag, n64, 3d0

Because let's be honest Sony dominated hard with both the ps1 and ps2.

Ps1 dominated so did 2 but that was harder to dev for with the emotion engine but highly capable.

Its with the ps3 that Sony lost it and really its their only console they failed to get developers on board with and the reason that Ken stepped aside.

But really modern consoles mirroring pc hardware was inevitable consoles were originally made because pc hardware wasbt capable of things like smooth scrolling and as everything evolved consoles slowly morphed into PC's which is basically where we are at now but there's beauty in a consoles simplicity so I dont know what ms will do but making a windows console seems like a bad move many gamers dont want to play with settings they want plug and play and if you push pc to be a console you lose that simplicity and that will hurt

MajorLazer4h ago

I hope there's no focus on 8K. Current gen consoles aren't exactly setting the world alight with rock-solid 4K60 titles, nevermind 4K120. Focusing on 8K would be a waste.

ABizzel14h ago

UDNA is on track to be revealed Q2 2026, so the Xbox rumors from the Activision trail, might be true about them launching their console first to market with a holiday 2026 release date.

That being said UDNA will be a big improvement over the current Series Consoles, but I don’t think UDNA 1st-gen is going to be a huge upgrade over the RX 9000 performance wise. RX 9000 is on 4nm, and UDNA 1st-gen is supposed to be on 3nm (basically 4nm+).

The question I have is are they going to stick with a 2 console future. Are they dropping the high-end since Series S sold better? Are they making a higher-end platform and using the ASUS Xbox handheld PCs as the new Series S option, or are they making a middle ground that’s “affordable” and balances price:performance. Also, are they sticking with the Xbox-PC mentality we see with the ASUS handheld.

+ Show (1) more replyLast reply 34m ago
dveio7h ago

I would like to be a fly on the wall during such negotiations.

RaidenBlack5h ago

"... Xbox consoles" ~ they're again gonna pull a Series S-v2 and handicap the next-gen's 2nd phase.

ABizzel13h ago

@RaidenBlack

Series S was a handicap primarily due to the RAM (it needed at least 12GB), but with Switch 2 and more handheld PCs it’s going to become a porting point for those platforms. So while it hurt development early on for Xbox, it’s now helping every other mobile platform…..which is great for everything else even if it doesn’t directly benefit MS, outside of their ASUS Xbox Handheld PC.

That being said, if they did do a Series SV2 I would hope they learned from their mistakes (they clearly didn’t learn from the PS3 or the GTX970 about split memory being awful for GPUs).

RAM
16GB is the will still be the minimum for the next 5+ years (12GB is starting to hit its limit), so that problem would be solved.

GPU
RDNA4 and/or UDNA are big improvements over RDNA2. Even staying at 20CUs like the Series S, the jump to RDNA 4 + clock speed would be around a 60% - 70% boost over the Series S, putting it around a RTX 2060 - RX 6600 performance, which is a much better result, even if it’s still below PS5/SX natively. However, the Switch 2 is showing was a superior upscaled can do, and having FSR4 would be a SIGNIFICANT upgrade over the PS5/SX, and would allow the SSV2to run PS5/SX games at native 1080p same High-Medium settings and FPS as those consoles in most games, but upscaled to 4K with better image quality than both of those consoles.

Price
Considering they raised all their console prices here’s where the issue comes into play. The above hardware would be fine, but if they can’t get it to $349 - $399 (the Series S is now $379 -_-), then why not get a digital PS5 starts to become the question for anything above $399. But if the global economy steady and back to normal what could anyone say bad about this platform at $349…?

anast2h ago

I was going to say this. lol

Obscure_Observer7h ago

HELL YEAH!!!!

HERE WE GO AGAIN!!!!

ALREADY GOT MY MONEY SAVED THANKS TO GAMEPASS!!!

dveio7h ago

You could have saved an additional 500 bucks. Just sayin.

7h ago
fr0sty3h ago

First to market with the weakest console of the new generation, half-baked and rushed. Then Sony comes around and shows them how it's done for the fifth time in a row.

Lightning773h ago

You said they weren't making another console? What happened? You types are wrong about everything all the time it's quite fascinating to watch actually.

blacktiger1h ago

You could PS6 and play Xbox games

bleedsoe9mm1h ago

you'll be able to play everything on Windows PC

darthv727h ago

...already? Gen 10 is but 1-2 years away.

Profchaos5h ago

@raiden kind of but if they didn't rush rrod may not have happened and they could have turned a profit that generation

Also ps3 dropped the ball massively so the generation would of been theirs by default but rrod abd mattricks casual push killed them and gave Sony a opportunity to claw it back

fr0sty3h ago

@prof, don't underestimate how much developers finally getting a grasp on coding for the Cell processor also helped PS3 take the crown in the end.

Profchaos6h ago

Classic move if you're losing just start the next gen early look how that worked for dreamcast

RaidenBlack5h ago

but then again worked for X360

Lightning775h ago

I thought they weren't making a new gen though?

Chocoburger4h ago

At least the Dreamcast was an amazing system (still is!), the last two Xbox generations have been shameful.

ZycoFox1h ago

Except Dreamcast was a generational leap, majority of games looked just as good if not better than some PS2 titles. More than what can be said of Nintendo since the Wii.. plus an early launch worked well for the 360.

+ Show (1) more replyLast reply 1h ago
RaidenBlack5h ago

Sony confirmed their partnership with AMD for PS6 ages ago.
With Xbox taking time, everybody was hoping they might try something new & different by going Nvidia route but guess they went with the boring AMD route again.

Lightning775h ago

Well Sony recently said that PS6 was top of their mind and are hard at work on it.

Next gen talk already we're 4 in a half years in the gen. 9th gen is easily the worse gen by far.

darthv725h ago(Edited 5h ago)

Almost 5 years in for PS and XB entries... Nintendo kicked off 9th gen back in 2017. MS and Sony were late because of the release of the Pro/One X consoles to extend their 8th gen presence. And in doing that is why the adoption rate for their 9th gen has been slower than the previous. Its also why crossgen is still a thing.

But like you said, 9th gen has been the worst, even in my 40+ years of gaming.

+ Show (1) more replyLast reply 1h ago
7h ago
Show all comments (72)
70°

Phantom Squad — Game Overview • VGMM

Phantom Squad is an intense 1-4 player tactical top-down shooter that blends fast-paced combat with strategic planning, drawing inspiration from games like Hotline Miami and Rainbow Six. Set to release in 2025 on Steam, players take on the role of disavowed operatives who must carefully plan their assault before breaching rooms.

Read Full Story >>
videogamesmademe.com
170°

Switch 2 accessory makers are “working hard” on magnetic analogue sticks to combat stick drift

Nintendo Switch 2 stick drift is already an issue, but accessory makers are already working on magnetic joysticks.

Read Full Story >>
videogamer.com
Neonridr5d ago

I've never had stick drift in any controller I've ever owned. All my joycons (3 sets) from my Switch are perfectly fine. My Switch 2 ones are good. Never had a dualshock / dualsense have it (did have a dualshock get a stuck trigger once). Even my Valve Index controllers which were notorious for drift were fine for me.

Goodguy015d ago

Varies. Just because you've never had one doesn't mean others won't. I've had PS, Xbox, and Nintendo controllers indeed drift on me. Remember the drift lawsuits that Nintendo has had.

Please stop trying to say that traditional potentiometers are absolutely fine when hall effect/tmr sticks are beyond superior lol, not sure why so many people keep trying to defend potentiometers when hall effects are so pro consumer.
Companies like nintendo, sony, and mcsft don't want to implement them simply because they want you the consumer to keep buying them. Most casuals will just buy a new controller if theirs difts, easy money for the big 3.
I've gone hall effects and have never gone back, can leave my controllers out absolutely fine without worry of dust ruining the sticks.

Neonridr5d ago

when did I say that traditional joysticks are absolutely fine? I'm sharing my own experience here. I never said that others don't experience issues, nor that this is somehow acceptable. Strange leapfrog from A to B on that one.

People love to say it's a huge widespread issue, yet you only hear about it because the minority is vocal whereas the majority don't report anything because they are fine.

I'm happy you switched to hall effect sticks, if that's what works for you, then awesome.

Christopher5d ago

Cool? Pretty sure this is for those who are having it happen. Not sure how your anecdote addresses other peoples' problems.

Neonridr5d ago

people around here act like everyone will get drift. I'm willing to wager more people won't get drift than will.

Pyrofire954d ago

lucky you. I've only had minor drift once in my L Joycon which I fixed with some card stock, but drift is an undeniable problem as a whole.

repsahj4d ago

My 2 sets of Joy-Cons from my OG Switch started to drift with just a month of use. That is why I bought Dobe Joy-Cons with just $25, and until now they are still fine. I hope this will never happen again on my Switch 2.

jznrpg3d ago

My left joy con for the OG Switch got stick drift right away as well. I never had issues with my PS5 controllers since launch until I got my kids PS5’s and they had stick drift with 2 controllers. They drop them because they are kids and although I have them wash their hands before gaming they still get gunk under them somehow. I got their controllers modded because they would have issues no matter what I have them do.

jambola3d ago

"people around here act like everyone will get drift. I'm willing to wager more people won't get drift than will."
no, nobody is acting like that, you're jsut exaggerating it and lying to downplay a problem

-Foxtrot3d ago (Edited 3d ago )

Nintendos biggest defender on here so it figures

gold_drake3d ago

you know, i said the same thing not too long ago and then BOOM both controllers ha.

one on the moving stick and one on the look around stick.

both suck arse. ha

+ Show (3) more repliesLast reply 3d ago
jznrpg4d ago (Edited 4d ago )

The tech is already there. I had a couple of my PS5 controllers modded with Hall Effect modules and they work great. They should come standard with them these days but they don’t.

OtterX4d ago (Edited 4d ago )

Nyxi already made some fantastic Hall Effect controllers for Switch 1. I don't know why Nintendo couldn't have it by now if Nyxi has had for years.

spoonard4d ago

Cheap, frictionless sensors ALREADY exist. Why are they "working hard to combat stick drift"? Stick drift should be a thing of the past at this point. The technology is here...NOW. It has been...for YEARS! Why is stick drift even still spoken about? It shouldn't exist!

Chocoburger3d ago

Because its a scam for Nintendo, Sony, Microsoft to sell more overpriced controllers.

jambola3d ago

because pathetic fanboys will continue to defend and support

Doomeduk3d ago (Edited 3d ago )

WD 40 if it's shagg.d anyway why not ? I ordered a new ps5 pad after Helldivers 2 and POE 2 became unplayable due to drift but in the meantime I fired a bit of WD on my balls just below my stick rotated in a clockwise fashion massaging it in so to speak and also did the pin reset thingy and all clean no drift and hit that cancel purchase button like I meant it

UltimateOwnage3d ago

Honestly I’ve used my original Switch JoyCons and Pro Controller since launch and only in the last year did I see drift start to show up on one of my JoyCons. I’m sure it happens depending on how much and how firm the joystick is used, but it seems like a minor issue that goes with wear and tear after thousands of hours of play. I wish there had been Hall Effect sticks on Switch 2 just so there’s one less thing to worry about, but I’m not really concerned about it.