Rhianna Pratchett expressed her dismay on Twitter today about ''erotic'' Metal Gear Solid 5: Quiet's design.
The Metal Gear series, led by Kojima, pioneered the stealth genre, creating a masterclass in storytelling and gameplay.
No. But MGS5: Ground Zeroes might actually be one of the greatest Game Demo ever, if not the best.
Meh
Great stealth gameplay but the game was just average.
Bland open world that felt lifeless, the story felt shoehorned in, unfinished story etc. The whole thing was just average to me compared to the other main titled games.
I would have rather preferred it if they kept Ground Zeroes for the main game as the opening and the rest of the game turns into a Metal Gear 1 & 2 remake to bring things full circle.
Like hell it is. That was the first time I became aware of being sold an unfinished game and was blown away about blind fanboys saying it was some perfect game.
Yea, the first few chapters were great until they do that thing halfway and make you replay all the missions again. Then little things like capturing animals but only seeing a JPEG unlike 3 where everything was modeled out. Areas were massive, desolate, and boring to look at.
Game was a massive let down for me and the potential was so high for it. Honestly, this was one of the most disappointing games I ever played. What’s worse is it starts off brilliant. You literally play through until you get to the point where you could tell they just stopped developing and then quickly used glue and construction paper to “finish” it and then sold it. Quite frankly, that’s insulting to consumers and fans.
Yes and no. In many ways in was a great game; there's a very strong argument that it has the best gameplay of any MGS game, and that it is one of the more interesting open world "playgrounds" we have gotten, in terms of how the world operates. But as an MGS narrative, it is pretty far down the list, for many reasons.
During the Game Developers Session (GDS) conference in Prague, we had the privilege of speaking with Rhianna Pratchett, an award-winning writer and narrative designer. Pratchett, who has penned some of the most memorable female protagonists like Nariko from Heavenly Sword, Faith from Mirror’s Edge, and Lara Croft from the 2013 Tomb Raider reboot, delves into the challenges and freedoms of writing for different media, AAA and indie games.
Complex? She literally made Lara Croft whine and have father issues for an entire trilogy
Groundbreaking...
Female Commander Shepard is a way better female character then Lara Croft has been.
Meanwhile it seems that female characters across entertainment media are being dumb down. What they've done to the female characters in the Avatar adaptation is insulting.
Whether it's showcasing damage realistically or simulating fractures and conditions, these games are worth checking out.
Who else is gonna comment about Quiets design? Im just waiting for Anita Sarkeesian to throw her hat in the ring.
I'm slightly offended.Feminism, help! save me!
All this is probably going to cause Kojima to force a different design. Maybe have her appear like this in one scene, like Eva, instead of it being her default look.
seriously...WTF is the big deal about her design...we haven't even played the game yet and people are already judging the character when no one knows her story in the game or she dresses like that...people need to shut the fuck up about this
Where has all of this come from all of a sudden?