With the new Xbox this November, Microsoft's bringing a new iteration of SmartGlass to iOS, Android, and Windows Phone devices. And with said new iteration comes promised SmartGlass ubiquity. Microsoft GM and SmartGlass team lead Ron Pessner told Engadget as much in an interview this week on all things SmartGlass for Xbox One. You'll need to download a new (still free) SmartGlass app to your Smart device of choice come launch day (the new app won't function with Xbox 360, just the One).
A new Season 3 trailer has accidentally been leaked and removed, but The First Descendant fans have managed to share it with the community.
Hey Survivors! Tymon here, your favorite Dying Light Franchise Director.
It's been an absolutely wild month here at Techland! We're in the thick of what I'm calling the "Summer of Dying Light," delivering updates and big news across all three Dying Light games. Just a few weeks ago, we dropped the first gameplay for Dying Light: The Beast, revealed its release date, and kicked off pre-orders (if you haven't seen it, check out my last dev blog). I'm incredibly proud of what we're building with The Beast - it’s the culmination of more than 10 years of experience in open-world survival horror!
But here's the thing: we never forget where we came from. That's why, this week, we're not just looking forward - we're rolling out significant updates for both the original Dying Light and Dying Light 2: Stay Human. We promised to support our games for a long time, and we're committed to continuing that support, right through and beyond the launch of Dying Light: The Beast.
Square Enix president Takashi Kiryu discusses the dropping player count of Final Fantasy XIV and the numerous projects of YoshiP.
Looks like Square Enix is self-aware but still stuck in place, they see the player drop and apologize for the bugs, but nothing really changes. Shame, FFXIV used to be the gold standard
My entire free company has stopped playing. The writing has consistently gotten worse and the content is sparse and lacking; unless you are a hardcore player there's very little for you to do. They are over-catering to the people who will grind three+ times a week on a single fight for multiple months when the playerbase by large doesn't want that sort of content. Square needs to dedicate more resources to the game instead of wasting them on mobile and other live service slop.
The biggest factor for me is the way they butchered job design over the years , the casualization and over simplification really hurt a good chunk of enjoyment I used to have . Jobs lost any form of complexity and just became " press glowing button" DDR style for fighting where the gameplay loop is a about the 2 minute burst window . They removed most DoTS, timer mechanics , cast times, pets, RNG ect and all around homogenized everything . When you try and can cater to everyone ... you cater to no one .
Wow....this is gonna be an excellent feature for the X1.
Yelp. I posted this info a week ago that the x1 can power 16 smartglass unit simultaneous.
This really is a fantastic feature, look out though, lots of Nintendo fans are on the war path about How Microsoft and Sony are just copying "the created WiiU 2nd Screen Gaming "innovation" that Only Nintendo innovates, and that both Microsoft and Sony are just copying Nintendo's lead.
Never Mind that Microsoft showed this off working with windows CE many years ago. with the PC for wireless net work gaming on handhelds connected wireless to the PC over a network.
Nice....
Think of 1v100 with this for entire family :)