The game, story, and design are influenced by iconic science-fiction/horror games & films such as Alien, System Shock, Dead Space, and 2001: A Space Odyssey, while the gameplay is in part inspired by the stealth of Thief and Dishonored.
Chalgyr's Game Room writes:
I have a real soft spot for horror games, and while the traditional settings of haunted houses and graveyards are all well and good, science fiction can make for some pretty tense atmosphere as well. Dead Space and Dead Space two were a couple of my favorite horror titles last console generation (I try to pretend number three never happened) and Solarix has that sort of Dead Space/System Shock vibe aesthetically, if not in actual gameplay. Solarix has some really solid ideas, but it only executes well on some of them.
Gary Hartley says: "In space, only almost everyone can hear you sneak."
All the horror sci-fi game tropes are accounted for, the good and the bad. Solarix is for fans of the genre who wish to ride with the wheel they are used to rather than see it reinvented.
Great to see a "classic" style hardcore PC game once again, can't wait to get my hands on this one.
Looks awesome, love the setting and feel of the atmosphere.
Looks like we have a new indie game to follow!