It was the beta that could break or make Final Fantasy.
Or at least, that was the opinion of myself and several others. It came as a huge surprise – and shock to many – the first time we saw Final Fantasy XIV. It was plagued with frequent bugs, lag and numerous other issues when it originally launched on September 30, 2010. Square Enix practically admitted “the Final Fantasy brand has been greatly damaged”.
Square Enix president Takashi Kiryu discusses the dropping player count of Final Fantasy XIV and the numerous projects of YoshiP.
YoshiP, the director and producer of Final Fantasy 14, has apologised for the state of the game at the time of writing.
Do you not see this happening during development? Like, why are we apologizing after the fact instead of stopping it during development?
I was unhappy with DT and have spent far less time in it than any other expansion but it's things like this that makes me respect Yoshi P. It's rare for such a high profile developer to be so candid in his assessment on a live game.
Square Enix released new screenshots of the upcoming patch 7.25 for its popular MMORPG Final Fantasy XIV, including the Occult Crescent.
Great game.
I'm waiting for the restriction on digital download to be lifted so I can buy it.