Diablo 3 runs at 60FPS on PlayStation 3, a pretty impressive feat that puts it into a very small subset of titles released for consoles this generation. Don't get too excited though. It apparently drops quite often and, when it does, it drops hard.
Via Diablo’s global director of community Adam Fletcher, Blizzard is introducing new measures to improve the quality of season launches in the future. Across both Diablo 4 and the aging Diablo 3, fans of Blizzard’s games should all benefit.
If they didn't let the cellphone guy touch the 3rd one in first place, they wouldn't have to dance around like clowns trying to make money.
We've been asking for less "boring" seasons... "boring"... not "buggy"... same ol' rehashed content just a different color is not working.
Who says a dud game can't have a video game comeback?
Cyberpunk and No Man's Sky have to be up there. We're lucky and cursed, equally, to have games that can be updated now. For folks old enough to remember the Sega/SNES into PS1 and even 2 eras, if a game came out that was half baked (*cough*Angel of Darkness*cough*) that was it, no redemption. At the same time, having the option for updates shouldn't be an excuse for half assing games.
Diablo III still works on modern PlayStation and Xbox consoles, and remains hugely playable a decade after initial release.
Are you comparing a continuously improved 10+ years old masterpiece with the... beta of an unreleased game?
Quick Sony dispatch a Naughty Dog team to show them how developing for PS3 is done
I always prefer a stable 30fps over a variable 60fps with drops.
Guess ill wait for the PS4 version
In before the massive influx of posts shouting how this is somehow the PS3's fault and not just due to crappy optimization by the developers.
"Diablo 3 has Frame Rate Issues on PS3"...
...and also the 360, but slightly less so. If you go read the DF article instead of this spun click-bait, you'll see it says:
"On the technical scale, both the PS3 and 360 are running at the equivalent to the PC version's high settings for texture assets, physics and effects - with smoothed dynamic shadows almost a match for PC's highest preset. Quibbles with internal resolution and field of view aside, this is a pristinely presented take on a year-old game that targets 60fps on both platforms, and largely succeeds in nailing exactly that. There's very little between the two releases on the visual front, so the biggest differentiator is in terms of performance, where the 360 version dishes out the smoother frame-rate during boss battles and specific overworld areas. However, the prolific tearing on both platforms is something to consider, and if you're hoping for a fully v-synced version, the PS4 version due to next year will likely have the overhead to address this issue."
http://www.eurogamer.net/ar...