Diablo 3 has Frame Rate Issues on PS3

Diablo 3 runs at 60FPS on PlayStation 3, a pretty impressive feat that puts it into a very small subset of titles released for consoles this generation. Don't get too excited though. It apparently drops quite often and, when it does, it drops hard.

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JackOfAllBlades2263d ago

Quick Sony dispatch a Naughty Dog team to show them how developing for PS3 is done

starchild2263d ago

Well to be fair, this isn't anything new for console games. Naughty Dog is one of the best first party studios around and even their games drop frames in some parts.

But the Uncharted games were smoother than most console games and I do get what you are saying.

Kenshin_BATT0USAI2263d ago

Smooth? I mean don't get me wrong, but I own Uncharted 1-3 and Last of Us. All of them are great games, but all of them suffer from frame drops whenever anything really happens. Especially last of us, there were points it dipped below 25fps.

starchild2263d ago

Yeah, you are right. I was mostly thinking of Uncharted 2 and Uncharted 3 which do have some slowdown in parts, but are still smoother than a lot of games on consoles.

morganfell2263d ago (Edited 2263d ago )

Others claim? Now the site is just lying. Irresponsible and a prime example of sophomoric failed attempts at journalism. Look at what DF had to say, which is the basis for the GAF thread. It does dip but it isn't an issue. The problem that seems to matter (to some) is tearing...on both consoles.

creepjack2263d ago

You are beyond naive if you really think it's just that easy. Not even Naughty Dog can take a pc game and port it to two other platforms on a limited budget without issues.

vishmarx2263d ago

been playing all day..
smooth as butter on the xbox.

2263d ago
ATi_Elite2263d ago

Oh look a Patch is needed.

PLEASE stop comparing the frame rate of Uncharted to Diablo III

D3 has WAAAAY more on screen A.I. than Uncharted.

Yes ND are great Devs but D3 has more going on onscreen than Uncharted.

Mounce2263d ago

Looks like the Blizzard fanboys are disagreeing with you.

Cause apparently Blizzard are teh ultimate developers, don't accuse them!

+ Show (2) more repliesLast reply 2263d ago
starchild2263d ago

I always prefer a stable 30fps over a variable 60fps with drops.

Tontus2263d ago

I think a variable framerate is fine for certain games, as long as it doesn't fluctuate too much. Like God of War 3, it runs are 30-60fps but most people could never tell because when it does vary it'll either hang around 35, 40, 45, 50 etc depending on what's going on and will stay at a certain fps range until the set-piece or fight is done then shoot back up to 50-60. Also having nice motion-blur effects and an automated camera help the fps variation look less noticeable.

JackVagina2263d ago

Guess ill wait for the PS4 version

Thehyph2263d ago

I can't wait. Another six and a half hours until I'm off work and then I can go pick it up!

In all honesty I'm almost certain I'll buy it for ps4 when it releases, too.

ThatEnglishDude2263d ago

In before the massive influx of posts shouting how this is somehow the PS3's fault and not just due to crappy optimization by the developers.

trafalger2263d ago

from a consumers perspective it doesn't matter whose fault it is. they want the best experience possible on the available hardware. if i buy a bluray movie and the quality is no better than a cheaper dvd copy i would feel shafted. this is why sony has made the ps4 much easier for developers, so that these things don't happen again.

devwan2263d ago (Edited 2263d ago )

"Diablo 3 has Frame Rate Issues on PS3"...

...and also the 360, but slightly less so. If you go read the DF article instead of this spun click-bait, you'll see it says:

"On the technical scale, both the PS3 and 360 are running at the equivalent to the PC version's high settings for texture assets, physics and effects - with smoothed dynamic shadows almost a match for PC's highest preset. Quibbles with internal resolution and field of view aside, this is a pristinely presented take on a year-old game that targets 60fps on both platforms, and largely succeeds in nailing exactly that. There's very little between the two releases on the visual front, so the biggest differentiator is in terms of performance, where the 360 version dishes out the smoother frame-rate during boss battles and specific overworld areas. However, the prolific tearing on both platforms is something to consider, and if you're hoping for a fully v-synced version, the PS4 version due to next year will likely have the overhead to address this issue."

matgrowcott2263d ago

"instead of this spun click-bait"

If you read the article instead of rushing to comment, you'd see I specifically said I'd yet to see any in-the-field evidence of 360 problems. Everybody complaining was talking about the PS3 version.

Not everybody has some negative agenda. My source is linked and explained in detail. The bit you've copied even says the frame rate is noticeably smoother on 360. That alone should explain why less people are complaining.

vishmarx2263d ago

halfway into noticable lags on the 360.

matgrowcott2263d ago


Thanks. It would seem that there's at least part of this problem that is PS3-specific.

cunnilumpkin2263d ago (Edited 2263d ago )

"But for both PS3 and 360 versions the reality is that the game runs at a native 1120x584"


lol....584p REAL NICE

it looks like absolute garbage, rented the 360 version, its covered in jaggies, sub-hd textures and runs like crap

also, the controls are terrible

the pc version is only about 10000x better

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