Jayden Williams at Aussie-Gamer writes: "In what can only be considered the next major Kickstarter success story, Japanese indie game Project Phoenix smashed its humble funding amount of $100,000 in a mere eight hours.
So what’s moved so many gamers from all corners of the planet to take notice, pledging not only their support but their money, of Kickstarter’s “first Japan-based video game project”?"
“I do want to finish the game. I do want to, I even want to, I never said this in an interview before, but I even want to refund their money because we didn’t keep the timeline.” Yura explains.
Kickstarter backers can be a negative bunch, but it seems they reserve most of their piss and vinegar for Japanese developers. Why is that?
Joanna Mueller writes: "In the end, CIA's increased scope only served to drive backers further away. Players were not impressed when the team finally released a vertical cut of the new 3D gameworld. CIA was reluctant to start over after investing so much money into their 3D models."
Art style is awesome.
Ahhhh, had to read all the way to the end to get to the information that I was most curious about:
"Aussie-Gamer: You’re also hoping for a PlayStation 4 version. How far along would you say work is to see Project Phoenix launch on Sony’s next-generation console?
Hiroaki Yura: We can’t really tell… we’re close?"
http://www.youtube.com/watc...