PAX 2013: Betrayer Hands-On Preview | The Escapist

The Escapist: "Blackpowder Games did things a little backwards with Betrayer. Development started on the game in September 2012, months before the studio itself was officially founded. In 2013, Blackpowder was finally formed around the in-development Betrayer. This approach allowed the team to "put creative control above everything else." In just one year, Blackpowder has managed to assemble a completely unique experience with their black and white core aesthetic. Check out the screenshots below for some idea of what this means for the experience. The environment is all black and white, with red being used to highlight objects of interest, from enemies to clues."

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