The Worst Artificial Barriers In Video Games

Even the most open-world experiences in video games must restrict the player in some way. If you could go everywhere right away, what would be the point of progressing? Sometimes a barrier makes sense, like a locked door in need of a key, or a wall too high to climb. More often though, you have to suspend your disbelief and tell yourself that, even though you are skilled enough to replace the batteries in a flashlight without turning it off, slipping in between those trees just isn’t going to work.

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Pro Racer1927d ago (Edited 1927d ago )

Invisible barriers are the worst!

SkullBlade1691927d ago (Edited 1927d ago )

A PS2 racing game called Splashdown actually has a really funny way of blocking you from going too far off the track.

That's a pretty original impassable barrier lol.

XisThatKid1927d ago

Broken or damaged bridges, "Too Dark in/out there", Force of redirection when playing a flying or driving game something forces you to turn around when you go to far.

GreenRanger1927d ago

Don't forget about police tape.

ABeastNamedTariq1927d ago (Edited 1927d ago )

"You cannot go that way."

-Elder Scrolls

I HAAAAAATE that lol. I was playing Oblivion one time, and saw Valenwood (I'm pretty sure it was Valenwood). I had a feeling of joy. So I swim off the dock of Cyrodil and almost, ALMOST get to the shore of Valenwood, and I see that. All that environment...unexplored. :(

Same goes for Skyrim and almost going to Morrowind. But that time it was RIGHT THERE. ARRGGH.

I know I can't travel there, but something in me just says "Maybe this time. I'll just go look."

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