CraveOnline writes: "It's been almost three years since I purchased the Collector's Edition of Final Fantasy XIV. At the time I couldn't have been more excited. Six years of playing World of Warcraft on and off and trying every alternative under the sun had left me craving something new, and what better than an MMO set in the charming world of Final Fantasy. It's worth noting that I was a huge Final Fantasy XI fan. I played it at launch and reached level cap quicker than I would care to admit to.
Unfortunately, FFXIV turned out to be a disaster, and one that myself and many others would mark as one of the greatest disappointments in gaming history. So when Square Enix announced that it would be rebuilding the game from the ground up I was happy but reserved. I knew just like the development team did that it would require an exceptional amount of effort to successfully rectify the game's shortcomings. Now that Final Fantasy XIV: A Realm Reborn is here, has Square Enix conquered its greatest challenge yet?"
Square Enix president Takashi Kiryu discusses the dropping player count of Final Fantasy XIV and the numerous projects of YoshiP.
Looks like Square Enix is self-aware but still stuck in place, they see the player drop and apologize for the bugs, but nothing really changes. Shame, FFXIV used to be the gold standard
My entire free company has stopped playing. The writing has consistently gotten worse and the content is sparse and lacking; unless you are a hardcore player there's very little for you to do. They are over-catering to the people who will grind three+ times a week on a single fight for multiple months when the playerbase by large doesn't want that sort of content. Square needs to dedicate more resources to the game instead of wasting them on mobile and other live service slop.
The biggest factor for me is the way they butchered job design over the years , the casualization and over simplification really hurt a good chunk of enjoyment I used to have . Jobs lost any form of complexity and just became " press glowing button" DDR style for fighting where the gameplay loop is a about the 2 minute burst window . They removed most DoTS, timer mechanics , cast times, pets, RNG ect and all around homogenized everything . When you try and can cater to everyone ... you cater to no one .
YoshiP, the director and producer of Final Fantasy 14, has apologised for the state of the game at the time of writing.
Do you not see this happening during development? Like, why are we apologizing after the fact instead of stopping it during development?
I was unhappy with DT and have spent far less time in it than any other expansion but it's things like this that makes me respect Yoshi P. It's rare for such a high profile developer to be so candid in his assessment on a live game.
Square Enix released new screenshots of the upcoming patch 7.25 for its popular MMORPG Final Fantasy XIV, including the Occult Crescent.
Wow! Huge turn around for the original launch.
regardless of the score, it's absolutely ridiculous to review a MMORPG three days from its launch, when most players (reviewer included no doubt) still can't play regularly.
It's the perfect sign of a website that I won't waste my time reading.
Does the PC version look or play any different (as in having extra features)than the PS3 version?
This game is SOOOO Generic and boring yet its overrated and overhyped for nothing
literally nothing
Most impressive final fantasy game this decade